GNU Linux-libre 4.19.286-gnu1
[releases.git] / drivers / gpu / drm / v3d / v3d_mmu.c
1 // SPDX-License-Identifier: GPL-2.0+
2 /* Copyright (C) 2017-2018 Broadcom */
3
4 /**
5  * DOC: Broadcom V3D MMU
6  *
7  * The V3D 3.x hardware (compared to VC4) now includes an MMU.  It has
8  * a single level of page tables for the V3D's 4GB address space to
9  * map to AXI bus addresses, thus it could need up to 4MB of
10  * physically contiguous memory to store the PTEs.
11  *
12  * Because the 4MB of contiguous memory for page tables is precious,
13  * and switching between them is expensive, we load all BOs into the
14  * same 4GB address space.
15  *
16  * To protect clients from each other, we should use the GMP to
17  * quickly mask out (at 128kb granularity) what pages are available to
18  * each client.  This is not yet implemented.
19  */
20
21 #include "v3d_drv.h"
22 #include "v3d_regs.h"
23
24 #define V3D_MMU_PAGE_SHIFT 12
25
26 /* Note: All PTEs for the 1MB superpage must be filled with the
27  * superpage bit set.
28  */
29 #define V3D_PTE_SUPERPAGE BIT(31)
30 #define V3D_PTE_WRITEABLE BIT(29)
31 #define V3D_PTE_VALID BIT(28)
32
33 static int v3d_mmu_flush_all(struct v3d_dev *v3d)
34 {
35         int ret;
36
37         /* Make sure that another flush isn't already running when we
38          * start this one.
39          */
40         ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
41                          V3D_MMU_CTL_TLB_CLEARING), 100);
42         if (ret)
43                 dev_err(v3d->dev, "TLB clear wait idle pre-wait failed\n");
44
45         V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) |
46                   V3D_MMU_CTL_TLB_CLEAR);
47
48         V3D_WRITE(V3D_MMUC_CONTROL,
49                   V3D_MMUC_CONTROL_FLUSH |
50                   V3D_MMUC_CONTROL_ENABLE);
51
52         ret = wait_for(!(V3D_READ(V3D_MMU_CTL) &
53                          V3D_MMU_CTL_TLB_CLEARING), 100);
54         if (ret) {
55                 dev_err(v3d->dev, "TLB clear wait idle failed\n");
56                 return ret;
57         }
58
59         ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) &
60                          V3D_MMUC_CONTROL_FLUSHING), 100);
61         if (ret)
62                 dev_err(v3d->dev, "MMUC flush wait idle failed\n");
63
64         return ret;
65 }
66
67 int v3d_mmu_set_page_table(struct v3d_dev *v3d)
68 {
69         V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
70         V3D_WRITE(V3D_MMU_CTL,
71                   V3D_MMU_CTL_ENABLE |
72                   V3D_MMU_CTL_PT_INVALID |
73                   V3D_MMU_CTL_PT_INVALID_ABORT |
74                   V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
75                   V3D_MMU_CTL_CAP_EXCEEDED_ABORT);
76         V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
77                   (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
78                   V3D_MMU_ILLEGAL_ADDR_ENABLE);
79         V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE);
80
81         return v3d_mmu_flush_all(v3d);
82 }
83
84 void v3d_mmu_insert_ptes(struct v3d_bo *bo)
85 {
86         struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
87         u32 page = bo->node.start;
88         u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
89         unsigned int count;
90         struct scatterlist *sgl;
91
92         for_each_sg(bo->sgt->sgl, sgl, bo->sgt->nents, count) {
93                 u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT;
94                 u32 pte = page_prot | page_address;
95                 u32 i;
96
97                 BUG_ON(page_address + (sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT) >=
98                        BIT(24));
99
100                 for (i = 0; i < sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT; i++)
101                         v3d->pt[page++] = pte + i;
102         }
103
104         WARN_ON_ONCE(page - bo->node.start !=
105                      bo->base.size >> V3D_MMU_PAGE_SHIFT);
106
107         if (v3d_mmu_flush_all(v3d))
108                 dev_err(v3d->dev, "MMU flush timeout\n");
109 }
110
111 void v3d_mmu_remove_ptes(struct v3d_bo *bo)
112 {
113         struct v3d_dev *v3d = to_v3d_dev(bo->base.dev);
114         u32 npages = bo->base.size >> V3D_MMU_PAGE_SHIFT;
115         u32 page;
116
117         for (page = bo->node.start; page < bo->node.start + npages; page++)
118                 v3d->pt[page] = 0;
119
120         if (v3d_mmu_flush_all(v3d))
121                 dev_err(v3d->dev, "MMU flush timeout\n");
122 }