GNU Linux-libre 4.9-gnu1
[releases.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29
30 #include "uapi/drm/vc4_drm.h"
31 #include "vc4_drv.h"
32 #include "vc4_regs.h"
33 #include "vc4_trace.h"
34
35 static void
36 vc4_queue_hangcheck(struct drm_device *dev)
37 {
38         struct vc4_dev *vc4 = to_vc4_dev(dev);
39
40         mod_timer(&vc4->hangcheck.timer,
41                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
42 }
43
44 struct vc4_hang_state {
45         struct drm_vc4_get_hang_state user_state;
46
47         u32 bo_count;
48         struct drm_gem_object **bo;
49 };
50
51 static void
52 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
53 {
54         unsigned int i;
55
56         for (i = 0; i < state->user_state.bo_count; i++)
57                 drm_gem_object_unreference_unlocked(state->bo[i]);
58
59         kfree(state);
60 }
61
62 int
63 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
64                          struct drm_file *file_priv)
65 {
66         struct drm_vc4_get_hang_state *get_state = data;
67         struct drm_vc4_get_hang_state_bo *bo_state;
68         struct vc4_hang_state *kernel_state;
69         struct drm_vc4_get_hang_state *state;
70         struct vc4_dev *vc4 = to_vc4_dev(dev);
71         unsigned long irqflags;
72         u32 i;
73         int ret = 0;
74
75         spin_lock_irqsave(&vc4->job_lock, irqflags);
76         kernel_state = vc4->hang_state;
77         if (!kernel_state) {
78                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
79                 return -ENOENT;
80         }
81         state = &kernel_state->user_state;
82
83         /* If the user's array isn't big enough, just return the
84          * required array size.
85          */
86         if (get_state->bo_count < state->bo_count) {
87                 get_state->bo_count = state->bo_count;
88                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
89                 return 0;
90         }
91
92         vc4->hang_state = NULL;
93         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
94
95         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
96         state->bo = get_state->bo;
97         memcpy(get_state, state, sizeof(*state));
98
99         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
100         if (!bo_state) {
101                 ret = -ENOMEM;
102                 goto err_free;
103         }
104
105         for (i = 0; i < state->bo_count; i++) {
106                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
107                 u32 handle;
108
109                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
110                                             &handle);
111
112                 if (ret) {
113                         state->bo_count = i - 1;
114                         goto err;
115                 }
116                 bo_state[i].handle = handle;
117                 bo_state[i].paddr = vc4_bo->base.paddr;
118                 bo_state[i].size = vc4_bo->base.base.size;
119         }
120
121         if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
122                          bo_state,
123                          state->bo_count * sizeof(*bo_state)))
124                 ret = -EFAULT;
125
126         kfree(bo_state);
127
128 err_free:
129
130         vc4_free_hang_state(dev, kernel_state);
131
132 err:
133         return ret;
134 }
135
136 static void
137 vc4_save_hang_state(struct drm_device *dev)
138 {
139         struct vc4_dev *vc4 = to_vc4_dev(dev);
140         struct drm_vc4_get_hang_state *state;
141         struct vc4_hang_state *kernel_state;
142         struct vc4_exec_info *exec[2];
143         struct vc4_bo *bo;
144         unsigned long irqflags;
145         unsigned int i, j, unref_list_count, prev_idx;
146
147         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
148         if (!kernel_state)
149                 return;
150
151         state = &kernel_state->user_state;
152
153         spin_lock_irqsave(&vc4->job_lock, irqflags);
154         exec[0] = vc4_first_bin_job(vc4);
155         exec[1] = vc4_first_render_job(vc4);
156         if (!exec[0] && !exec[1]) {
157                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
158                 return;
159         }
160
161         /* Get the bos from both binner and renderer into hang state. */
162         state->bo_count = 0;
163         for (i = 0; i < 2; i++) {
164                 if (!exec[i])
165                         continue;
166
167                 unref_list_count = 0;
168                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
169                         unref_list_count++;
170                 state->bo_count += exec[i]->bo_count + unref_list_count;
171         }
172
173         kernel_state->bo = kcalloc(state->bo_count,
174                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
175
176         if (!kernel_state->bo) {
177                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
178                 return;
179         }
180
181         prev_idx = 0;
182         for (i = 0; i < 2; i++) {
183                 if (!exec[i])
184                         continue;
185
186                 for (j = 0; j < exec[i]->bo_count; j++) {
187                         drm_gem_object_reference(&exec[i]->bo[j]->base);
188                         kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
189                 }
190
191                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
192                         drm_gem_object_reference(&bo->base.base);
193                         kernel_state->bo[j + prev_idx] = &bo->base.base;
194                         j++;
195                 }
196                 prev_idx = j + 1;
197         }
198
199         if (exec[0])
200                 state->start_bin = exec[0]->ct0ca;
201         if (exec[1])
202                 state->start_render = exec[1]->ct1ca;
203
204         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
205
206         state->ct0ca = V3D_READ(V3D_CTNCA(0));
207         state->ct0ea = V3D_READ(V3D_CTNEA(0));
208
209         state->ct1ca = V3D_READ(V3D_CTNCA(1));
210         state->ct1ea = V3D_READ(V3D_CTNEA(1));
211
212         state->ct0cs = V3D_READ(V3D_CTNCS(0));
213         state->ct1cs = V3D_READ(V3D_CTNCS(1));
214
215         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
216         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
217
218         state->bpca = V3D_READ(V3D_BPCA);
219         state->bpcs = V3D_READ(V3D_BPCS);
220         state->bpoa = V3D_READ(V3D_BPOA);
221         state->bpos = V3D_READ(V3D_BPOS);
222
223         state->vpmbase = V3D_READ(V3D_VPMBASE);
224
225         state->dbge = V3D_READ(V3D_DBGE);
226         state->fdbgo = V3D_READ(V3D_FDBGO);
227         state->fdbgb = V3D_READ(V3D_FDBGB);
228         state->fdbgr = V3D_READ(V3D_FDBGR);
229         state->fdbgs = V3D_READ(V3D_FDBGS);
230         state->errstat = V3D_READ(V3D_ERRSTAT);
231
232         spin_lock_irqsave(&vc4->job_lock, irqflags);
233         if (vc4->hang_state) {
234                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
235                 vc4_free_hang_state(dev, kernel_state);
236         } else {
237                 vc4->hang_state = kernel_state;
238                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
239         }
240 }
241
242 static void
243 vc4_reset(struct drm_device *dev)
244 {
245         struct vc4_dev *vc4 = to_vc4_dev(dev);
246
247         DRM_INFO("Resetting GPU.\n");
248
249         mutex_lock(&vc4->power_lock);
250         if (vc4->power_refcount) {
251                 /* Power the device off and back on the by dropping the
252                  * reference on runtime PM.
253                  */
254                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
255                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
256         }
257         mutex_unlock(&vc4->power_lock);
258
259         vc4_irq_reset(dev);
260
261         /* Rearm the hangcheck -- another job might have been waiting
262          * for our hung one to get kicked off, and vc4_irq_reset()
263          * would have started it.
264          */
265         vc4_queue_hangcheck(dev);
266 }
267
268 static void
269 vc4_reset_work(struct work_struct *work)
270 {
271         struct vc4_dev *vc4 =
272                 container_of(work, struct vc4_dev, hangcheck.reset_work);
273
274         vc4_save_hang_state(vc4->dev);
275
276         vc4_reset(vc4->dev);
277 }
278
279 static void
280 vc4_hangcheck_elapsed(unsigned long data)
281 {
282         struct drm_device *dev = (struct drm_device *)data;
283         struct vc4_dev *vc4 = to_vc4_dev(dev);
284         uint32_t ct0ca, ct1ca;
285         unsigned long irqflags;
286         struct vc4_exec_info *bin_exec, *render_exec;
287
288         spin_lock_irqsave(&vc4->job_lock, irqflags);
289
290         bin_exec = vc4_first_bin_job(vc4);
291         render_exec = vc4_first_render_job(vc4);
292
293         /* If idle, we can stop watching for hangs. */
294         if (!bin_exec && !render_exec) {
295                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
296                 return;
297         }
298
299         ct0ca = V3D_READ(V3D_CTNCA(0));
300         ct1ca = V3D_READ(V3D_CTNCA(1));
301
302         /* If we've made any progress in execution, rearm the timer
303          * and wait.
304          */
305         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
306             (render_exec && ct1ca != render_exec->last_ct1ca)) {
307                 if (bin_exec)
308                         bin_exec->last_ct0ca = ct0ca;
309                 if (render_exec)
310                         render_exec->last_ct1ca = ct1ca;
311                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
312                 vc4_queue_hangcheck(dev);
313                 return;
314         }
315
316         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
317
318         /* We've gone too long with no progress, reset.  This has to
319          * be done from a work struct, since resetting can sleep and
320          * this timer hook isn't allowed to.
321          */
322         schedule_work(&vc4->hangcheck.reset_work);
323 }
324
325 static void
326 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
327 {
328         struct vc4_dev *vc4 = to_vc4_dev(dev);
329
330         /* Set the current and end address of the control list.
331          * Writing the end register is what starts the job.
332          */
333         V3D_WRITE(V3D_CTNCA(thread), start);
334         V3D_WRITE(V3D_CTNEA(thread), end);
335 }
336
337 int
338 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
339                    bool interruptible)
340 {
341         struct vc4_dev *vc4 = to_vc4_dev(dev);
342         int ret = 0;
343         unsigned long timeout_expire;
344         DEFINE_WAIT(wait);
345
346         if (vc4->finished_seqno >= seqno)
347                 return 0;
348
349         if (timeout_ns == 0)
350                 return -ETIME;
351
352         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
353
354         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
355         for (;;) {
356                 prepare_to_wait(&vc4->job_wait_queue, &wait,
357                                 interruptible ? TASK_INTERRUPTIBLE :
358                                 TASK_UNINTERRUPTIBLE);
359
360                 if (interruptible && signal_pending(current)) {
361                         ret = -ERESTARTSYS;
362                         break;
363                 }
364
365                 if (vc4->finished_seqno >= seqno)
366                         break;
367
368                 if (timeout_ns != ~0ull) {
369                         if (time_after_eq(jiffies, timeout_expire)) {
370                                 ret = -ETIME;
371                                 break;
372                         }
373                         schedule_timeout(timeout_expire - jiffies);
374                 } else {
375                         schedule();
376                 }
377         }
378
379         finish_wait(&vc4->job_wait_queue, &wait);
380         trace_vc4_wait_for_seqno_end(dev, seqno);
381
382         return ret;
383 }
384
385 static void
386 vc4_flush_caches(struct drm_device *dev)
387 {
388         struct vc4_dev *vc4 = to_vc4_dev(dev);
389
390         /* Flush the GPU L2 caches.  These caches sit on top of system
391          * L3 (the 128kb or so shared with the CPU), and are
392          * non-allocating in the L3.
393          */
394         V3D_WRITE(V3D_L2CACTL,
395                   V3D_L2CACTL_L2CCLR);
396
397         V3D_WRITE(V3D_SLCACTL,
398                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
399                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
400                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
401                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
402 }
403
404 /* Sets the registers for the next job to be actually be executed in
405  * the hardware.
406  *
407  * The job_lock should be held during this.
408  */
409 void
410 vc4_submit_next_bin_job(struct drm_device *dev)
411 {
412         struct vc4_dev *vc4 = to_vc4_dev(dev);
413         struct vc4_exec_info *exec;
414
415 again:
416         exec = vc4_first_bin_job(vc4);
417         if (!exec)
418                 return;
419
420         vc4_flush_caches(dev);
421
422         /* Either put the job in the binner if it uses the binner, or
423          * immediately move it to the to-be-rendered queue.
424          */
425         if (exec->ct0ca != exec->ct0ea) {
426                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
427         } else {
428                 vc4_move_job_to_render(dev, exec);
429                 goto again;
430         }
431 }
432
433 void
434 vc4_submit_next_render_job(struct drm_device *dev)
435 {
436         struct vc4_dev *vc4 = to_vc4_dev(dev);
437         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
438
439         if (!exec)
440                 return;
441
442         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
443 }
444
445 void
446 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
447 {
448         struct vc4_dev *vc4 = to_vc4_dev(dev);
449         bool was_empty = list_empty(&vc4->render_job_list);
450
451         list_move_tail(&exec->head, &vc4->render_job_list);
452         if (was_empty)
453                 vc4_submit_next_render_job(dev);
454 }
455
456 static void
457 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
458 {
459         struct vc4_bo *bo;
460         unsigned i;
461
462         for (i = 0; i < exec->bo_count; i++) {
463                 bo = to_vc4_bo(&exec->bo[i]->base);
464                 bo->seqno = seqno;
465         }
466
467         list_for_each_entry(bo, &exec->unref_list, unref_head) {
468                 bo->seqno = seqno;
469         }
470
471         for (i = 0; i < exec->rcl_write_bo_count; i++) {
472                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
473                 bo->write_seqno = seqno;
474         }
475 }
476
477 /* Queues a struct vc4_exec_info for execution.  If no job is
478  * currently executing, then submits it.
479  *
480  * Unlike most GPUs, our hardware only handles one command list at a
481  * time.  To queue multiple jobs at once, we'd need to edit the
482  * previous command list to have a jump to the new one at the end, and
483  * then bump the end address.  That's a change for a later date,
484  * though.
485  */
486 static void
487 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
488 {
489         struct vc4_dev *vc4 = to_vc4_dev(dev);
490         uint64_t seqno;
491         unsigned long irqflags;
492
493         spin_lock_irqsave(&vc4->job_lock, irqflags);
494
495         seqno = ++vc4->emit_seqno;
496         exec->seqno = seqno;
497         vc4_update_bo_seqnos(exec, seqno);
498
499         list_add_tail(&exec->head, &vc4->bin_job_list);
500
501         /* If no job was executing, kick ours off.  Otherwise, it'll
502          * get started when the previous job's flush done interrupt
503          * occurs.
504          */
505         if (vc4_first_bin_job(vc4) == exec) {
506                 vc4_submit_next_bin_job(dev);
507                 vc4_queue_hangcheck(dev);
508         }
509
510         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
511 }
512
513 /**
514  * Looks up a bunch of GEM handles for BOs and stores the array for
515  * use in the command validator that actually writes relocated
516  * addresses pointing to them.
517  */
518 static int
519 vc4_cl_lookup_bos(struct drm_device *dev,
520                   struct drm_file *file_priv,
521                   struct vc4_exec_info *exec)
522 {
523         struct drm_vc4_submit_cl *args = exec->args;
524         uint32_t *handles;
525         int ret = 0;
526         int i;
527
528         exec->bo_count = args->bo_handle_count;
529
530         if (!exec->bo_count) {
531                 /* See comment on bo_index for why we have to check
532                  * this.
533                  */
534                 DRM_ERROR("Rendering requires BOs to validate\n");
535                 return -EINVAL;
536         }
537
538         exec->bo = drm_calloc_large(exec->bo_count,
539                                     sizeof(struct drm_gem_cma_object *));
540         if (!exec->bo) {
541                 DRM_ERROR("Failed to allocate validated BO pointers\n");
542                 return -ENOMEM;
543         }
544
545         handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
546         if (!handles) {
547                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
548                 goto fail;
549         }
550
551         ret = copy_from_user(handles,
552                              (void __user *)(uintptr_t)args->bo_handles,
553                              exec->bo_count * sizeof(uint32_t));
554         if (ret) {
555                 DRM_ERROR("Failed to copy in GEM handles\n");
556                 goto fail;
557         }
558
559         spin_lock(&file_priv->table_lock);
560         for (i = 0; i < exec->bo_count; i++) {
561                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
562                                                      handles[i]);
563                 if (!bo) {
564                         DRM_ERROR("Failed to look up GEM BO %d: %d\n",
565                                   i, handles[i]);
566                         ret = -EINVAL;
567                         spin_unlock(&file_priv->table_lock);
568                         goto fail;
569                 }
570                 drm_gem_object_reference(bo);
571                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
572         }
573         spin_unlock(&file_priv->table_lock);
574
575 fail:
576         drm_free_large(handles);
577         return ret;
578 }
579
580 static int
581 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
582 {
583         struct drm_vc4_submit_cl *args = exec->args;
584         void *temp = NULL;
585         void *bin;
586         int ret = 0;
587         uint32_t bin_offset = 0;
588         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
589                                              16);
590         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
591         uint32_t exec_size = uniforms_offset + args->uniforms_size;
592         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
593                                           args->shader_rec_count);
594         struct vc4_bo *bo;
595
596         if (uniforms_offset < shader_rec_offset ||
597             exec_size < uniforms_offset ||
598             args->shader_rec_count >= (UINT_MAX /
599                                           sizeof(struct vc4_shader_state)) ||
600             temp_size < exec_size) {
601                 DRM_ERROR("overflow in exec arguments\n");
602                 goto fail;
603         }
604
605         /* Allocate space where we'll store the copied in user command lists
606          * and shader records.
607          *
608          * We don't just copy directly into the BOs because we need to
609          * read the contents back for validation, and I think the
610          * bo->vaddr is uncached access.
611          */
612         temp = drm_malloc_ab(temp_size, 1);
613         if (!temp) {
614                 DRM_ERROR("Failed to allocate storage for copying "
615                           "in bin/render CLs.\n");
616                 ret = -ENOMEM;
617                 goto fail;
618         }
619         bin = temp + bin_offset;
620         exec->shader_rec_u = temp + shader_rec_offset;
621         exec->uniforms_u = temp + uniforms_offset;
622         exec->shader_state = temp + exec_size;
623         exec->shader_state_size = args->shader_rec_count;
624
625         if (copy_from_user(bin,
626                            (void __user *)(uintptr_t)args->bin_cl,
627                            args->bin_cl_size)) {
628                 ret = -EFAULT;
629                 goto fail;
630         }
631
632         if (copy_from_user(exec->shader_rec_u,
633                            (void __user *)(uintptr_t)args->shader_rec,
634                            args->shader_rec_size)) {
635                 ret = -EFAULT;
636                 goto fail;
637         }
638
639         if (copy_from_user(exec->uniforms_u,
640                            (void __user *)(uintptr_t)args->uniforms,
641                            args->uniforms_size)) {
642                 ret = -EFAULT;
643                 goto fail;
644         }
645
646         bo = vc4_bo_create(dev, exec_size, true);
647         if (IS_ERR(bo)) {
648                 DRM_ERROR("Couldn't allocate BO for binning\n");
649                 ret = PTR_ERR(bo);
650                 goto fail;
651         }
652         exec->exec_bo = &bo->base;
653
654         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
655                       &exec->unref_list);
656
657         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
658
659         exec->bin_u = bin;
660
661         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
662         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
663         exec->shader_rec_size = args->shader_rec_size;
664
665         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
666         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
667         exec->uniforms_size = args->uniforms_size;
668
669         ret = vc4_validate_bin_cl(dev,
670                                   exec->exec_bo->vaddr + bin_offset,
671                                   bin,
672                                   exec);
673         if (ret)
674                 goto fail;
675
676         ret = vc4_validate_shader_recs(dev, exec);
677         if (ret)
678                 goto fail;
679
680         /* Block waiting on any previous rendering into the CS's VBO,
681          * IB, or textures, so that pixels are actually written by the
682          * time we try to read them.
683          */
684         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
685
686 fail:
687         drm_free_large(temp);
688         return ret;
689 }
690
691 static void
692 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
693 {
694         struct vc4_dev *vc4 = to_vc4_dev(dev);
695         unsigned i;
696
697         if (exec->bo) {
698                 for (i = 0; i < exec->bo_count; i++)
699                         drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
700                 drm_free_large(exec->bo);
701         }
702
703         while (!list_empty(&exec->unref_list)) {
704                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
705                                                      struct vc4_bo, unref_head);
706                 list_del(&bo->unref_head);
707                 drm_gem_object_unreference_unlocked(&bo->base.base);
708         }
709
710         mutex_lock(&vc4->power_lock);
711         if (--vc4->power_refcount == 0)
712                 pm_runtime_put(&vc4->v3d->pdev->dev);
713         mutex_unlock(&vc4->power_lock);
714
715         kfree(exec);
716 }
717
718 void
719 vc4_job_handle_completed(struct vc4_dev *vc4)
720 {
721         unsigned long irqflags;
722         struct vc4_seqno_cb *cb, *cb_temp;
723
724         spin_lock_irqsave(&vc4->job_lock, irqflags);
725         while (!list_empty(&vc4->job_done_list)) {
726                 struct vc4_exec_info *exec =
727                         list_first_entry(&vc4->job_done_list,
728                                          struct vc4_exec_info, head);
729                 list_del(&exec->head);
730
731                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
732                 vc4_complete_exec(vc4->dev, exec);
733                 spin_lock_irqsave(&vc4->job_lock, irqflags);
734         }
735
736         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
737                 if (cb->seqno <= vc4->finished_seqno) {
738                         list_del_init(&cb->work.entry);
739                         schedule_work(&cb->work);
740                 }
741         }
742
743         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
744 }
745
746 static void vc4_seqno_cb_work(struct work_struct *work)
747 {
748         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
749
750         cb->func(cb);
751 }
752
753 int vc4_queue_seqno_cb(struct drm_device *dev,
754                        struct vc4_seqno_cb *cb, uint64_t seqno,
755                        void (*func)(struct vc4_seqno_cb *cb))
756 {
757         struct vc4_dev *vc4 = to_vc4_dev(dev);
758         int ret = 0;
759         unsigned long irqflags;
760
761         cb->func = func;
762         INIT_WORK(&cb->work, vc4_seqno_cb_work);
763
764         spin_lock_irqsave(&vc4->job_lock, irqflags);
765         if (seqno > vc4->finished_seqno) {
766                 cb->seqno = seqno;
767                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
768         } else {
769                 schedule_work(&cb->work);
770         }
771         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
772
773         return ret;
774 }
775
776 /* Scheduled when any job has been completed, this walks the list of
777  * jobs that had completed and unrefs their BOs and frees their exec
778  * structs.
779  */
780 static void
781 vc4_job_done_work(struct work_struct *work)
782 {
783         struct vc4_dev *vc4 =
784                 container_of(work, struct vc4_dev, job_done_work);
785
786         vc4_job_handle_completed(vc4);
787 }
788
789 static int
790 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
791                                 uint64_t seqno,
792                                 uint64_t *timeout_ns)
793 {
794         unsigned long start = jiffies;
795         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
796
797         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
798                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
799
800                 if (*timeout_ns >= delta)
801                         *timeout_ns -= delta;
802         }
803
804         return ret;
805 }
806
807 int
808 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
809                      struct drm_file *file_priv)
810 {
811         struct drm_vc4_wait_seqno *args = data;
812
813         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
814                                                &args->timeout_ns);
815 }
816
817 int
818 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
819                   struct drm_file *file_priv)
820 {
821         int ret;
822         struct drm_vc4_wait_bo *args = data;
823         struct drm_gem_object *gem_obj;
824         struct vc4_bo *bo;
825
826         if (args->pad != 0)
827                 return -EINVAL;
828
829         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
830         if (!gem_obj) {
831                 DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
832                 return -EINVAL;
833         }
834         bo = to_vc4_bo(gem_obj);
835
836         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
837                                               &args->timeout_ns);
838
839         drm_gem_object_unreference_unlocked(gem_obj);
840         return ret;
841 }
842
843 /**
844  * Submits a command list to the VC4.
845  *
846  * This is what is called batchbuffer emitting on other hardware.
847  */
848 int
849 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
850                     struct drm_file *file_priv)
851 {
852         struct vc4_dev *vc4 = to_vc4_dev(dev);
853         struct drm_vc4_submit_cl *args = data;
854         struct vc4_exec_info *exec;
855         int ret = 0;
856
857         if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
858                 DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
859                 return -EINVAL;
860         }
861
862         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
863         if (!exec) {
864                 DRM_ERROR("malloc failure on exec struct\n");
865                 return -ENOMEM;
866         }
867
868         mutex_lock(&vc4->power_lock);
869         if (vc4->power_refcount++ == 0)
870                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
871         mutex_unlock(&vc4->power_lock);
872         if (ret < 0) {
873                 kfree(exec);
874                 return ret;
875         }
876
877         exec->args = args;
878         INIT_LIST_HEAD(&exec->unref_list);
879
880         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
881         if (ret)
882                 goto fail;
883
884         if (exec->args->bin_cl_size != 0) {
885                 ret = vc4_get_bcl(dev, exec);
886                 if (ret)
887                         goto fail;
888         } else {
889                 exec->ct0ca = 0;
890                 exec->ct0ea = 0;
891         }
892
893         ret = vc4_get_rcl(dev, exec);
894         if (ret)
895                 goto fail;
896
897         /* Clear this out of the struct we'll be putting in the queue,
898          * since it's part of our stack.
899          */
900         exec->args = NULL;
901
902         vc4_queue_submit(dev, exec);
903
904         /* Return the seqno for our job. */
905         args->seqno = vc4->emit_seqno;
906
907         return 0;
908
909 fail:
910         vc4_complete_exec(vc4->dev, exec);
911
912         return ret;
913 }
914
915 void
916 vc4_gem_init(struct drm_device *dev)
917 {
918         struct vc4_dev *vc4 = to_vc4_dev(dev);
919
920         INIT_LIST_HEAD(&vc4->bin_job_list);
921         INIT_LIST_HEAD(&vc4->render_job_list);
922         INIT_LIST_HEAD(&vc4->job_done_list);
923         INIT_LIST_HEAD(&vc4->seqno_cb_list);
924         spin_lock_init(&vc4->job_lock);
925
926         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
927         setup_timer(&vc4->hangcheck.timer,
928                     vc4_hangcheck_elapsed,
929                     (unsigned long)dev);
930
931         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
932
933         mutex_init(&vc4->power_lock);
934 }
935
936 void
937 vc4_gem_destroy(struct drm_device *dev)
938 {
939         struct vc4_dev *vc4 = to_vc4_dev(dev);
940
941         /* Waiting for exec to finish would need to be done before
942          * unregistering V3D.
943          */
944         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
945
946         /* V3D should already have disabled its interrupt and cleared
947          * the overflow allocation registers.  Now free the object.
948          */
949         if (vc4->overflow_mem) {
950                 drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
951                 vc4->overflow_mem = NULL;
952         }
953
954         if (vc4->hang_state)
955                 vc4_free_hang_state(dev, vc4->hang_state);
956
957         vc4_bo_cache_destroy(dev);
958 }