GNU Linux-libre 4.14.290-gnu1
[releases.git] / drivers / gpu / drm / vc4 / vc4_gem.c
1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23
24 #include <linux/module.h>
25 #include <linux/platform_device.h>
26 #include <linux/pm_runtime.h>
27 #include <linux/device.h>
28 #include <linux/io.h>
29 #include <linux/sched/signal.h>
30
31 #include "uapi/drm/vc4_drm.h"
32 #include "vc4_drv.h"
33 #include "vc4_regs.h"
34 #include "vc4_trace.h"
35
36 static void
37 vc4_queue_hangcheck(struct drm_device *dev)
38 {
39         struct vc4_dev *vc4 = to_vc4_dev(dev);
40
41         mod_timer(&vc4->hangcheck.timer,
42                   round_jiffies_up(jiffies + msecs_to_jiffies(100)));
43 }
44
45 struct vc4_hang_state {
46         struct drm_vc4_get_hang_state user_state;
47
48         u32 bo_count;
49         struct drm_gem_object **bo;
50 };
51
52 static void
53 vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
54 {
55         unsigned int i;
56
57         for (i = 0; i < state->user_state.bo_count; i++)
58                 drm_gem_object_put_unlocked(state->bo[i]);
59
60         kfree(state);
61 }
62
63 int
64 vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
65                          struct drm_file *file_priv)
66 {
67         struct drm_vc4_get_hang_state *get_state = data;
68         struct drm_vc4_get_hang_state_bo *bo_state;
69         struct vc4_hang_state *kernel_state;
70         struct drm_vc4_get_hang_state *state;
71         struct vc4_dev *vc4 = to_vc4_dev(dev);
72         unsigned long irqflags;
73         u32 i;
74         int ret = 0;
75
76         spin_lock_irqsave(&vc4->job_lock, irqflags);
77         kernel_state = vc4->hang_state;
78         if (!kernel_state) {
79                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
80                 return -ENOENT;
81         }
82         state = &kernel_state->user_state;
83
84         /* If the user's array isn't big enough, just return the
85          * required array size.
86          */
87         if (get_state->bo_count < state->bo_count) {
88                 get_state->bo_count = state->bo_count;
89                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
90                 return 0;
91         }
92
93         vc4->hang_state = NULL;
94         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
95
96         /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
97         state->bo = get_state->bo;
98         memcpy(get_state, state, sizeof(*state));
99
100         bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
101         if (!bo_state) {
102                 ret = -ENOMEM;
103                 goto err_free;
104         }
105
106         for (i = 0; i < state->bo_count; i++) {
107                 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
108                 u32 handle;
109
110                 ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
111                                             &handle);
112
113                 if (ret) {
114                         state->bo_count = i;
115                         goto err_delete_handle;
116                 }
117                 bo_state[i].handle = handle;
118                 bo_state[i].paddr = vc4_bo->base.paddr;
119                 bo_state[i].size = vc4_bo->base.base.size;
120         }
121
122         if (copy_to_user(u64_to_user_ptr(get_state->bo),
123                          bo_state,
124                          state->bo_count * sizeof(*bo_state)))
125                 ret = -EFAULT;
126
127 err_delete_handle:
128         if (ret) {
129                 for (i = 0; i < state->bo_count; i++)
130                         drm_gem_handle_delete(file_priv, bo_state[i].handle);
131         }
132
133 err_free:
134         vc4_free_hang_state(dev, kernel_state);
135         kfree(bo_state);
136
137         return ret;
138 }
139
140 static void
141 vc4_save_hang_state(struct drm_device *dev)
142 {
143         struct vc4_dev *vc4 = to_vc4_dev(dev);
144         struct drm_vc4_get_hang_state *state;
145         struct vc4_hang_state *kernel_state;
146         struct vc4_exec_info *exec[2];
147         struct vc4_bo *bo;
148         unsigned long irqflags;
149         unsigned int i, j, k, unref_list_count;
150
151         kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
152         if (!kernel_state)
153                 return;
154
155         state = &kernel_state->user_state;
156
157         spin_lock_irqsave(&vc4->job_lock, irqflags);
158         exec[0] = vc4_first_bin_job(vc4);
159         exec[1] = vc4_first_render_job(vc4);
160         if (!exec[0] && !exec[1]) {
161                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
162                 return;
163         }
164
165         /* Get the bos from both binner and renderer into hang state. */
166         state->bo_count = 0;
167         for (i = 0; i < 2; i++) {
168                 if (!exec[i])
169                         continue;
170
171                 unref_list_count = 0;
172                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
173                         unref_list_count++;
174                 state->bo_count += exec[i]->bo_count + unref_list_count;
175         }
176
177         kernel_state->bo = kcalloc(state->bo_count,
178                                    sizeof(*kernel_state->bo), GFP_ATOMIC);
179
180         if (!kernel_state->bo) {
181                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
182                 return;
183         }
184
185         k = 0;
186         for (i = 0; i < 2; i++) {
187                 if (!exec[i])
188                         continue;
189
190                 for (j = 0; j < exec[i]->bo_count; j++) {
191                         drm_gem_object_get(&exec[i]->bo[j]->base);
192                         kernel_state->bo[k++] = &exec[i]->bo[j]->base;
193                 }
194
195                 list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
196                         drm_gem_object_get(&bo->base.base);
197                         kernel_state->bo[k++] = &bo->base.base;
198                 }
199         }
200
201         WARN_ON_ONCE(k != state->bo_count);
202
203         if (exec[0])
204                 state->start_bin = exec[0]->ct0ca;
205         if (exec[1])
206                 state->start_render = exec[1]->ct1ca;
207
208         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
209
210         state->ct0ca = V3D_READ(V3D_CTNCA(0));
211         state->ct0ea = V3D_READ(V3D_CTNEA(0));
212
213         state->ct1ca = V3D_READ(V3D_CTNCA(1));
214         state->ct1ea = V3D_READ(V3D_CTNEA(1));
215
216         state->ct0cs = V3D_READ(V3D_CTNCS(0));
217         state->ct1cs = V3D_READ(V3D_CTNCS(1));
218
219         state->ct0ra0 = V3D_READ(V3D_CT00RA0);
220         state->ct1ra0 = V3D_READ(V3D_CT01RA0);
221
222         state->bpca = V3D_READ(V3D_BPCA);
223         state->bpcs = V3D_READ(V3D_BPCS);
224         state->bpoa = V3D_READ(V3D_BPOA);
225         state->bpos = V3D_READ(V3D_BPOS);
226
227         state->vpmbase = V3D_READ(V3D_VPMBASE);
228
229         state->dbge = V3D_READ(V3D_DBGE);
230         state->fdbgo = V3D_READ(V3D_FDBGO);
231         state->fdbgb = V3D_READ(V3D_FDBGB);
232         state->fdbgr = V3D_READ(V3D_FDBGR);
233         state->fdbgs = V3D_READ(V3D_FDBGS);
234         state->errstat = V3D_READ(V3D_ERRSTAT);
235
236         spin_lock_irqsave(&vc4->job_lock, irqflags);
237         if (vc4->hang_state) {
238                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
239                 vc4_free_hang_state(dev, kernel_state);
240         } else {
241                 vc4->hang_state = kernel_state;
242                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
243         }
244 }
245
246 static void
247 vc4_reset(struct drm_device *dev)
248 {
249         struct vc4_dev *vc4 = to_vc4_dev(dev);
250
251         DRM_INFO("Resetting GPU.\n");
252
253         mutex_lock(&vc4->power_lock);
254         if (vc4->power_refcount) {
255                 /* Power the device off and back on the by dropping the
256                  * reference on runtime PM.
257                  */
258                 pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
259                 pm_runtime_get_sync(&vc4->v3d->pdev->dev);
260         }
261         mutex_unlock(&vc4->power_lock);
262
263         vc4_irq_reset(dev);
264
265         /* Rearm the hangcheck -- another job might have been waiting
266          * for our hung one to get kicked off, and vc4_irq_reset()
267          * would have started it.
268          */
269         vc4_queue_hangcheck(dev);
270 }
271
272 static void
273 vc4_reset_work(struct work_struct *work)
274 {
275         struct vc4_dev *vc4 =
276                 container_of(work, struct vc4_dev, hangcheck.reset_work);
277
278         vc4_save_hang_state(vc4->dev);
279
280         vc4_reset(vc4->dev);
281 }
282
283 static void
284 vc4_hangcheck_elapsed(unsigned long data)
285 {
286         struct drm_device *dev = (struct drm_device *)data;
287         struct vc4_dev *vc4 = to_vc4_dev(dev);
288         uint32_t ct0ca, ct1ca;
289         unsigned long irqflags;
290         struct vc4_exec_info *bin_exec, *render_exec;
291
292         spin_lock_irqsave(&vc4->job_lock, irqflags);
293
294         bin_exec = vc4_first_bin_job(vc4);
295         render_exec = vc4_first_render_job(vc4);
296
297         /* If idle, we can stop watching for hangs. */
298         if (!bin_exec && !render_exec) {
299                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
300                 return;
301         }
302
303         ct0ca = V3D_READ(V3D_CTNCA(0));
304         ct1ca = V3D_READ(V3D_CTNCA(1));
305
306         /* If we've made any progress in execution, rearm the timer
307          * and wait.
308          */
309         if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
310             (render_exec && ct1ca != render_exec->last_ct1ca)) {
311                 if (bin_exec)
312                         bin_exec->last_ct0ca = ct0ca;
313                 if (render_exec)
314                         render_exec->last_ct1ca = ct1ca;
315                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
316                 vc4_queue_hangcheck(dev);
317                 return;
318         }
319
320         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
321
322         /* We've gone too long with no progress, reset.  This has to
323          * be done from a work struct, since resetting can sleep and
324          * this timer hook isn't allowed to.
325          */
326         schedule_work(&vc4->hangcheck.reset_work);
327 }
328
329 static void
330 submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
331 {
332         struct vc4_dev *vc4 = to_vc4_dev(dev);
333
334         /* Set the current and end address of the control list.
335          * Writing the end register is what starts the job.
336          */
337         V3D_WRITE(V3D_CTNCA(thread), start);
338         V3D_WRITE(V3D_CTNEA(thread), end);
339 }
340
341 int
342 vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
343                    bool interruptible)
344 {
345         struct vc4_dev *vc4 = to_vc4_dev(dev);
346         int ret = 0;
347         unsigned long timeout_expire;
348         DEFINE_WAIT(wait);
349
350         if (vc4->finished_seqno >= seqno)
351                 return 0;
352
353         if (timeout_ns == 0)
354                 return -ETIME;
355
356         timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
357
358         trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
359         for (;;) {
360                 prepare_to_wait(&vc4->job_wait_queue, &wait,
361                                 interruptible ? TASK_INTERRUPTIBLE :
362                                 TASK_UNINTERRUPTIBLE);
363
364                 if (interruptible && signal_pending(current)) {
365                         ret = -ERESTARTSYS;
366                         break;
367                 }
368
369                 if (vc4->finished_seqno >= seqno)
370                         break;
371
372                 if (timeout_ns != ~0ull) {
373                         if (time_after_eq(jiffies, timeout_expire)) {
374                                 ret = -ETIME;
375                                 break;
376                         }
377                         schedule_timeout(timeout_expire - jiffies);
378                 } else {
379                         schedule();
380                 }
381         }
382
383         finish_wait(&vc4->job_wait_queue, &wait);
384         trace_vc4_wait_for_seqno_end(dev, seqno);
385
386         return ret;
387 }
388
389 static void
390 vc4_flush_caches(struct drm_device *dev)
391 {
392         struct vc4_dev *vc4 = to_vc4_dev(dev);
393
394         /* Flush the GPU L2 caches.  These caches sit on top of system
395          * L3 (the 128kb or so shared with the CPU), and are
396          * non-allocating in the L3.
397          */
398         V3D_WRITE(V3D_L2CACTL,
399                   V3D_L2CACTL_L2CCLR);
400
401         V3D_WRITE(V3D_SLCACTL,
402                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
403                   VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
404                   VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
405                   VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
406 }
407
408 /* Sets the registers for the next job to be actually be executed in
409  * the hardware.
410  *
411  * The job_lock should be held during this.
412  */
413 void
414 vc4_submit_next_bin_job(struct drm_device *dev)
415 {
416         struct vc4_dev *vc4 = to_vc4_dev(dev);
417         struct vc4_exec_info *exec;
418
419 again:
420         exec = vc4_first_bin_job(vc4);
421         if (!exec)
422                 return;
423
424         vc4_flush_caches(dev);
425
426         /* Either put the job in the binner if it uses the binner, or
427          * immediately move it to the to-be-rendered queue.
428          */
429         if (exec->ct0ca != exec->ct0ea) {
430                 submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
431         } else {
432                 vc4_move_job_to_render(dev, exec);
433                 goto again;
434         }
435 }
436
437 void
438 vc4_submit_next_render_job(struct drm_device *dev)
439 {
440         struct vc4_dev *vc4 = to_vc4_dev(dev);
441         struct vc4_exec_info *exec = vc4_first_render_job(vc4);
442
443         if (!exec)
444                 return;
445
446         submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
447 }
448
449 void
450 vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
451 {
452         struct vc4_dev *vc4 = to_vc4_dev(dev);
453         bool was_empty = list_empty(&vc4->render_job_list);
454
455         list_move_tail(&exec->head, &vc4->render_job_list);
456         if (was_empty)
457                 vc4_submit_next_render_job(dev);
458 }
459
460 static void
461 vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
462 {
463         struct vc4_bo *bo;
464         unsigned i;
465
466         for (i = 0; i < exec->bo_count; i++) {
467                 bo = to_vc4_bo(&exec->bo[i]->base);
468                 bo->seqno = seqno;
469
470                 reservation_object_add_shared_fence(bo->resv, exec->fence);
471         }
472
473         list_for_each_entry(bo, &exec->unref_list, unref_head) {
474                 bo->seqno = seqno;
475         }
476
477         for (i = 0; i < exec->rcl_write_bo_count; i++) {
478                 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
479                 bo->write_seqno = seqno;
480
481                 reservation_object_add_excl_fence(bo->resv, exec->fence);
482         }
483 }
484
485 static void
486 vc4_unlock_bo_reservations(struct drm_device *dev,
487                            struct vc4_exec_info *exec,
488                            struct ww_acquire_ctx *acquire_ctx)
489 {
490         int i;
491
492         for (i = 0; i < exec->bo_count; i++) {
493                 struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
494
495                 ww_mutex_unlock(&bo->resv->lock);
496         }
497
498         ww_acquire_fini(acquire_ctx);
499 }
500
501 /* Takes the reservation lock on all the BOs being referenced, so that
502  * at queue submit time we can update the reservations.
503  *
504  * We don't lock the RCL the tile alloc/state BOs, or overflow memory
505  * (all of which are on exec->unref_list).  They're entirely private
506  * to vc4, so we don't attach dma-buf fences to them.
507  */
508 static int
509 vc4_lock_bo_reservations(struct drm_device *dev,
510                          struct vc4_exec_info *exec,
511                          struct ww_acquire_ctx *acquire_ctx)
512 {
513         int contended_lock = -1;
514         int i, ret;
515         struct vc4_bo *bo;
516
517         ww_acquire_init(acquire_ctx, &reservation_ww_class);
518
519 retry:
520         if (contended_lock != -1) {
521                 bo = to_vc4_bo(&exec->bo[contended_lock]->base);
522                 ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
523                                                        acquire_ctx);
524                 if (ret) {
525                         ww_acquire_done(acquire_ctx);
526                         return ret;
527                 }
528         }
529
530         for (i = 0; i < exec->bo_count; i++) {
531                 if (i == contended_lock)
532                         continue;
533
534                 bo = to_vc4_bo(&exec->bo[i]->base);
535
536                 ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
537                 if (ret) {
538                         int j;
539
540                         for (j = 0; j < i; j++) {
541                                 bo = to_vc4_bo(&exec->bo[j]->base);
542                                 ww_mutex_unlock(&bo->resv->lock);
543                         }
544
545                         if (contended_lock != -1 && contended_lock >= i) {
546                                 bo = to_vc4_bo(&exec->bo[contended_lock]->base);
547
548                                 ww_mutex_unlock(&bo->resv->lock);
549                         }
550
551                         if (ret == -EDEADLK) {
552                                 contended_lock = i;
553                                 goto retry;
554                         }
555
556                         ww_acquire_done(acquire_ctx);
557                         return ret;
558                 }
559         }
560
561         ww_acquire_done(acquire_ctx);
562
563         /* Reserve space for our shared (read-only) fence references,
564          * before we commit the CL to the hardware.
565          */
566         for (i = 0; i < exec->bo_count; i++) {
567                 bo = to_vc4_bo(&exec->bo[i]->base);
568
569                 ret = reservation_object_reserve_shared(bo->resv);
570                 if (ret) {
571                         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
572                         return ret;
573                 }
574         }
575
576         return 0;
577 }
578
579 /* Queues a struct vc4_exec_info for execution.  If no job is
580  * currently executing, then submits it.
581  *
582  * Unlike most GPUs, our hardware only handles one command list at a
583  * time.  To queue multiple jobs at once, we'd need to edit the
584  * previous command list to have a jump to the new one at the end, and
585  * then bump the end address.  That's a change for a later date,
586  * though.
587  */
588 static int
589 vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
590                  struct ww_acquire_ctx *acquire_ctx)
591 {
592         struct vc4_dev *vc4 = to_vc4_dev(dev);
593         uint64_t seqno;
594         unsigned long irqflags;
595         struct vc4_fence *fence;
596
597         fence = kzalloc(sizeof(*fence), GFP_KERNEL);
598         if (!fence)
599                 return -ENOMEM;
600         fence->dev = dev;
601
602         spin_lock_irqsave(&vc4->job_lock, irqflags);
603
604         seqno = ++vc4->emit_seqno;
605         exec->seqno = seqno;
606
607         dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
608                        vc4->dma_fence_context, exec->seqno);
609         fence->seqno = exec->seqno;
610         exec->fence = &fence->base;
611
612         vc4_update_bo_seqnos(exec, seqno);
613
614         vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
615
616         list_add_tail(&exec->head, &vc4->bin_job_list);
617
618         /* If no job was executing, kick ours off.  Otherwise, it'll
619          * get started when the previous job's flush done interrupt
620          * occurs.
621          */
622         if (vc4_first_bin_job(vc4) == exec) {
623                 vc4_submit_next_bin_job(dev);
624                 vc4_queue_hangcheck(dev);
625         }
626
627         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
628
629         return 0;
630 }
631
632 /**
633  * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
634  * referenced by the job.
635  * @dev: DRM device
636  * @file_priv: DRM file for this fd
637  * @exec: V3D job being set up
638  *
639  * The command validator needs to reference BOs by their index within
640  * the submitted job's BO list.  This does the validation of the job's
641  * BO list and reference counting for the lifetime of the job.
642  *
643  * Note that this function doesn't need to unreference the BOs on
644  * failure, because that will happen at vc4_complete_exec() time.
645  */
646 static int
647 vc4_cl_lookup_bos(struct drm_device *dev,
648                   struct drm_file *file_priv,
649                   struct vc4_exec_info *exec)
650 {
651         struct drm_vc4_submit_cl *args = exec->args;
652         uint32_t *handles;
653         int ret = 0;
654         int i;
655
656         exec->bo_count = args->bo_handle_count;
657
658         if (!exec->bo_count) {
659                 /* See comment on bo_index for why we have to check
660                  * this.
661                  */
662                 DRM_DEBUG("Rendering requires BOs to validate\n");
663                 return -EINVAL;
664         }
665
666         exec->bo = kvmalloc_array(exec->bo_count,
667                                     sizeof(struct drm_gem_cma_object *),
668                                     GFP_KERNEL | __GFP_ZERO);
669         if (!exec->bo) {
670                 DRM_ERROR("Failed to allocate validated BO pointers\n");
671                 return -ENOMEM;
672         }
673
674         handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
675         if (!handles) {
676                 ret = -ENOMEM;
677                 DRM_ERROR("Failed to allocate incoming GEM handles\n");
678                 goto fail;
679         }
680
681         if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
682                            exec->bo_count * sizeof(uint32_t))) {
683                 ret = -EFAULT;
684                 DRM_ERROR("Failed to copy in GEM handles\n");
685                 goto fail;
686         }
687
688         spin_lock(&file_priv->table_lock);
689         for (i = 0; i < exec->bo_count; i++) {
690                 struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
691                                                      handles[i]);
692                 if (!bo) {
693                         DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
694                                   i, handles[i]);
695                         ret = -EINVAL;
696                         spin_unlock(&file_priv->table_lock);
697                         goto fail;
698                 }
699                 drm_gem_object_get(bo);
700                 exec->bo[i] = (struct drm_gem_cma_object *)bo;
701         }
702         spin_unlock(&file_priv->table_lock);
703
704 fail:
705         kvfree(handles);
706         return ret;
707 }
708
709 static int
710 vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
711 {
712         struct drm_vc4_submit_cl *args = exec->args;
713         void *temp = NULL;
714         void *bin;
715         int ret = 0;
716         uint32_t bin_offset = 0;
717         uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
718                                              16);
719         uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
720         uint32_t exec_size = uniforms_offset + args->uniforms_size;
721         uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
722                                           args->shader_rec_count);
723         struct vc4_bo *bo;
724
725         if (shader_rec_offset < args->bin_cl_size ||
726             uniforms_offset < shader_rec_offset ||
727             exec_size < uniforms_offset ||
728             args->shader_rec_count >= (UINT_MAX /
729                                           sizeof(struct vc4_shader_state)) ||
730             temp_size < exec_size) {
731                 DRM_DEBUG("overflow in exec arguments\n");
732                 ret = -EINVAL;
733                 goto fail;
734         }
735
736         /* Allocate space where we'll store the copied in user command lists
737          * and shader records.
738          *
739          * We don't just copy directly into the BOs because we need to
740          * read the contents back for validation, and I think the
741          * bo->vaddr is uncached access.
742          */
743         temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
744         if (!temp) {
745                 DRM_ERROR("Failed to allocate storage for copying "
746                           "in bin/render CLs.\n");
747                 ret = -ENOMEM;
748                 goto fail;
749         }
750         bin = temp + bin_offset;
751         exec->shader_rec_u = temp + shader_rec_offset;
752         exec->uniforms_u = temp + uniforms_offset;
753         exec->shader_state = temp + exec_size;
754         exec->shader_state_size = args->shader_rec_count;
755
756         if (copy_from_user(bin,
757                            u64_to_user_ptr(args->bin_cl),
758                            args->bin_cl_size)) {
759                 ret = -EFAULT;
760                 goto fail;
761         }
762
763         if (copy_from_user(exec->shader_rec_u,
764                            u64_to_user_ptr(args->shader_rec),
765                            args->shader_rec_size)) {
766                 ret = -EFAULT;
767                 goto fail;
768         }
769
770         if (copy_from_user(exec->uniforms_u,
771                            u64_to_user_ptr(args->uniforms),
772                            args->uniforms_size)) {
773                 ret = -EFAULT;
774                 goto fail;
775         }
776
777         bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
778         if (IS_ERR(bo)) {
779                 DRM_ERROR("Couldn't allocate BO for binning\n");
780                 ret = PTR_ERR(bo);
781                 goto fail;
782         }
783         exec->exec_bo = &bo->base;
784
785         list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
786                       &exec->unref_list);
787
788         exec->ct0ca = exec->exec_bo->paddr + bin_offset;
789
790         exec->bin_u = bin;
791
792         exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
793         exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
794         exec->shader_rec_size = args->shader_rec_size;
795
796         exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
797         exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
798         exec->uniforms_size = args->uniforms_size;
799
800         ret = vc4_validate_bin_cl(dev,
801                                   exec->exec_bo->vaddr + bin_offset,
802                                   bin,
803                                   exec);
804         if (ret)
805                 goto fail;
806
807         ret = vc4_validate_shader_recs(dev, exec);
808         if (ret)
809                 goto fail;
810
811         /* Block waiting on any previous rendering into the CS's VBO,
812          * IB, or textures, so that pixels are actually written by the
813          * time we try to read them.
814          */
815         ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
816
817 fail:
818         kvfree(temp);
819         return ret;
820 }
821
822 static void
823 vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
824 {
825         struct vc4_dev *vc4 = to_vc4_dev(dev);
826         unsigned long irqflags;
827         unsigned i;
828
829         /* If we got force-completed because of GPU reset rather than
830          * through our IRQ handler, signal the fence now.
831          */
832         if (exec->fence) {
833                 dma_fence_signal(exec->fence);
834                 dma_fence_put(exec->fence);
835         }
836
837         if (exec->bo) {
838                 for (i = 0; i < exec->bo_count; i++)
839                         drm_gem_object_put_unlocked(&exec->bo[i]->base);
840                 kvfree(exec->bo);
841         }
842
843         while (!list_empty(&exec->unref_list)) {
844                 struct vc4_bo *bo = list_first_entry(&exec->unref_list,
845                                                      struct vc4_bo, unref_head);
846                 list_del(&bo->unref_head);
847                 drm_gem_object_put_unlocked(&bo->base.base);
848         }
849
850         /* Free up the allocation of any bin slots we used. */
851         spin_lock_irqsave(&vc4->job_lock, irqflags);
852         vc4->bin_alloc_used &= ~exec->bin_slots;
853         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
854
855         mutex_lock(&vc4->power_lock);
856         if (--vc4->power_refcount == 0) {
857                 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
858                 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
859         }
860         mutex_unlock(&vc4->power_lock);
861
862         kfree(exec);
863 }
864
865 void
866 vc4_job_handle_completed(struct vc4_dev *vc4)
867 {
868         unsigned long irqflags;
869         struct vc4_seqno_cb *cb, *cb_temp;
870
871         spin_lock_irqsave(&vc4->job_lock, irqflags);
872         while (!list_empty(&vc4->job_done_list)) {
873                 struct vc4_exec_info *exec =
874                         list_first_entry(&vc4->job_done_list,
875                                          struct vc4_exec_info, head);
876                 list_del(&exec->head);
877
878                 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
879                 vc4_complete_exec(vc4->dev, exec);
880                 spin_lock_irqsave(&vc4->job_lock, irqflags);
881         }
882
883         list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
884                 if (cb->seqno <= vc4->finished_seqno) {
885                         list_del_init(&cb->work.entry);
886                         schedule_work(&cb->work);
887                 }
888         }
889
890         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
891 }
892
893 static void vc4_seqno_cb_work(struct work_struct *work)
894 {
895         struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
896
897         cb->func(cb);
898 }
899
900 int vc4_queue_seqno_cb(struct drm_device *dev,
901                        struct vc4_seqno_cb *cb, uint64_t seqno,
902                        void (*func)(struct vc4_seqno_cb *cb))
903 {
904         struct vc4_dev *vc4 = to_vc4_dev(dev);
905         int ret = 0;
906         unsigned long irqflags;
907
908         cb->func = func;
909         INIT_WORK(&cb->work, vc4_seqno_cb_work);
910
911         spin_lock_irqsave(&vc4->job_lock, irqflags);
912         if (seqno > vc4->finished_seqno) {
913                 cb->seqno = seqno;
914                 list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
915         } else {
916                 schedule_work(&cb->work);
917         }
918         spin_unlock_irqrestore(&vc4->job_lock, irqflags);
919
920         return ret;
921 }
922
923 /* Scheduled when any job has been completed, this walks the list of
924  * jobs that had completed and unrefs their BOs and frees their exec
925  * structs.
926  */
927 static void
928 vc4_job_done_work(struct work_struct *work)
929 {
930         struct vc4_dev *vc4 =
931                 container_of(work, struct vc4_dev, job_done_work);
932
933         vc4_job_handle_completed(vc4);
934 }
935
936 static int
937 vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
938                                 uint64_t seqno,
939                                 uint64_t *timeout_ns)
940 {
941         unsigned long start = jiffies;
942         int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
943
944         if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
945                 uint64_t delta = jiffies_to_nsecs(jiffies - start);
946
947                 if (*timeout_ns >= delta)
948                         *timeout_ns -= delta;
949         }
950
951         return ret;
952 }
953
954 int
955 vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
956                      struct drm_file *file_priv)
957 {
958         struct drm_vc4_wait_seqno *args = data;
959
960         return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
961                                                &args->timeout_ns);
962 }
963
964 int
965 vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
966                   struct drm_file *file_priv)
967 {
968         int ret;
969         struct drm_vc4_wait_bo *args = data;
970         struct drm_gem_object *gem_obj;
971         struct vc4_bo *bo;
972
973         if (args->pad != 0)
974                 return -EINVAL;
975
976         gem_obj = drm_gem_object_lookup(file_priv, args->handle);
977         if (!gem_obj) {
978                 DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
979                 return -EINVAL;
980         }
981         bo = to_vc4_bo(gem_obj);
982
983         ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
984                                               &args->timeout_ns);
985
986         drm_gem_object_put_unlocked(gem_obj);
987         return ret;
988 }
989
990 /**
991  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
992  * @dev: DRM device
993  * @data: ioctl argument
994  * @file_priv: DRM file for this fd
995  *
996  * This is the main entrypoint for userspace to submit a 3D frame to
997  * the GPU.  Userspace provides the binner command list (if
998  * applicable), and the kernel sets up the render command list to draw
999  * to the framebuffer described in the ioctl, using the command lists
1000  * that the 3D engine's binner will produce.
1001  */
1002 int
1003 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1004                     struct drm_file *file_priv)
1005 {
1006         struct vc4_dev *vc4 = to_vc4_dev(dev);
1007         struct drm_vc4_submit_cl *args = data;
1008         struct vc4_exec_info *exec;
1009         struct ww_acquire_ctx acquire_ctx;
1010         int ret = 0;
1011
1012         if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1013                              VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1014                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1015                              VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1016                 DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1017                 return -EINVAL;
1018         }
1019
1020         exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1021         if (!exec) {
1022                 DRM_ERROR("malloc failure on exec struct\n");
1023                 return -ENOMEM;
1024         }
1025
1026         mutex_lock(&vc4->power_lock);
1027         if (vc4->power_refcount++ == 0) {
1028                 ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
1029                 if (ret < 0) {
1030                         mutex_unlock(&vc4->power_lock);
1031                         vc4->power_refcount--;
1032                         kfree(exec);
1033                         return ret;
1034                 }
1035         }
1036         mutex_unlock(&vc4->power_lock);
1037
1038         exec->args = args;
1039         INIT_LIST_HEAD(&exec->unref_list);
1040
1041         ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1042         if (ret)
1043                 goto fail;
1044
1045         if (exec->args->bin_cl_size != 0) {
1046                 ret = vc4_get_bcl(dev, exec);
1047                 if (ret)
1048                         goto fail;
1049         } else {
1050                 exec->ct0ca = 0;
1051                 exec->ct0ea = 0;
1052         }
1053
1054         ret = vc4_get_rcl(dev, exec);
1055         if (ret)
1056                 goto fail;
1057
1058         ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1059         if (ret)
1060                 goto fail;
1061
1062         /* Clear this out of the struct we'll be putting in the queue,
1063          * since it's part of our stack.
1064          */
1065         exec->args = NULL;
1066
1067         ret = vc4_queue_submit(dev, exec, &acquire_ctx);
1068         if (ret)
1069                 goto fail;
1070
1071         /* Return the seqno for our job. */
1072         args->seqno = vc4->emit_seqno;
1073
1074         return 0;
1075
1076 fail:
1077         vc4_complete_exec(vc4->dev, exec);
1078
1079         return ret;
1080 }
1081
1082 void
1083 vc4_gem_init(struct drm_device *dev)
1084 {
1085         struct vc4_dev *vc4 = to_vc4_dev(dev);
1086
1087         vc4->dma_fence_context = dma_fence_context_alloc(1);
1088
1089         INIT_LIST_HEAD(&vc4->bin_job_list);
1090         INIT_LIST_HEAD(&vc4->render_job_list);
1091         INIT_LIST_HEAD(&vc4->job_done_list);
1092         INIT_LIST_HEAD(&vc4->seqno_cb_list);
1093         spin_lock_init(&vc4->job_lock);
1094
1095         INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1096         setup_timer(&vc4->hangcheck.timer,
1097                     vc4_hangcheck_elapsed,
1098                     (unsigned long)dev);
1099
1100         INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1101
1102         mutex_init(&vc4->power_lock);
1103 }
1104
1105 void
1106 vc4_gem_destroy(struct drm_device *dev)
1107 {
1108         struct vc4_dev *vc4 = to_vc4_dev(dev);
1109
1110         /* Waiting for exec to finish would need to be done before
1111          * unregistering V3D.
1112          */
1113         WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1114
1115         /* V3D should already have disabled its interrupt and cleared
1116          * the overflow allocation registers.  Now free the object.
1117          */
1118         if (vc4->bin_bo) {
1119                 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
1120                 vc4->bin_bo = NULL;
1121         }
1122
1123         if (vc4->hang_state)
1124                 vc4_free_hang_state(dev, vc4->hang_state);
1125 }