GNU Linux-libre 4.19.264-gnu1
[releases.git] / drivers / input / gameport / gameport.c
1 /*
2  * Generic gameport layer
3  *
4  * Copyright (c) 1999-2002 Vojtech Pavlik
5  * Copyright (c) 2005 Dmitry Torokhov
6  */
7
8 /*
9  * This program is free software; you can redistribute it and/or modify it
10  * under the terms of the GNU General Public License version 2 as published by
11  * the Free Software Foundation.
12  */
13
14 #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
15
16 #include <linux/stddef.h>
17 #include <linux/module.h>
18 #include <linux/ioport.h>
19 #include <linux/init.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/delay.h>
23 #include <linux/workqueue.h>
24 #include <linux/sched.h>        /* HZ */
25 #include <linux/mutex.h>
26 #include <linux/timekeeping.h>
27
28 /*#include <asm/io.h>*/
29
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("Generic gameport layer");
32 MODULE_LICENSE("GPL");
33
34 static bool use_ktime = true;
35 module_param(use_ktime, bool, 0400);
36 MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
37
38 /*
39  * gameport_mutex protects entire gameport subsystem and is taken
40  * every time gameport port or driver registrered or unregistered.
41  */
42 static DEFINE_MUTEX(gameport_mutex);
43
44 static LIST_HEAD(gameport_list);
45
46 static struct bus_type gameport_bus;
47
48 static void gameport_add_port(struct gameport *gameport);
49 static void gameport_attach_driver(struct gameport_driver *drv);
50 static void gameport_reconnect_port(struct gameport *gameport);
51 static void gameport_disconnect_port(struct gameport *gameport);
52
53 #if defined(__i386__)
54
55 #include <linux/i8253.h>
56
57 #define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
58 #define GET_TIME(x)     do { x = get_time_pit(); } while (0)
59
60 static unsigned int get_time_pit(void)
61 {
62         unsigned long flags;
63         unsigned int count;
64
65         raw_spin_lock_irqsave(&i8253_lock, flags);
66         outb_p(0x00, 0x43);
67         count = inb_p(0x40);
68         count |= inb_p(0x40) << 8;
69         raw_spin_unlock_irqrestore(&i8253_lock, flags);
70
71         return count;
72 }
73
74 #endif
75
76
77
78 /*
79  * gameport_measure_speed() measures the gameport i/o speed.
80  */
81
82 static int gameport_measure_speed(struct gameport *gameport)
83 {
84         unsigned int i, t, tx;
85         u64 t1, t2, t3;
86         unsigned long flags;
87
88         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
89                 return 0;
90
91         tx = ~0;
92
93         for (i = 0; i < 50; i++) {
94                 local_irq_save(flags);
95                 t1 = ktime_get_ns();
96                 for (t = 0; t < 50; t++)
97                         gameport_read(gameport);
98                 t2 = ktime_get_ns();
99                 t3 = ktime_get_ns();
100                 local_irq_restore(flags);
101                 udelay(i * 10);
102                 t = (t2 - t1) - (t3 - t2);
103                 if (t < tx)
104                         tx = t;
105         }
106
107         gameport_close(gameport);
108         t = 1000000 * 50;
109         if (tx)
110                 t /= tx;
111         return t;
112 }
113
114 static int old_gameport_measure_speed(struct gameport *gameport)
115 {
116 #if defined(__i386__)
117
118         unsigned int i, t, t1, t2, t3, tx;
119         unsigned long flags;
120
121         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
122                 return 0;
123
124         tx = 1 << 30;
125
126         for(i = 0; i < 50; i++) {
127                 local_irq_save(flags);
128                 GET_TIME(t1);
129                 for (t = 0; t < 50; t++) gameport_read(gameport);
130                 GET_TIME(t2);
131                 GET_TIME(t3);
132                 local_irq_restore(flags);
133                 udelay(i * 10);
134                 if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
135         }
136
137         gameport_close(gameport);
138         return 59659 / (tx < 1 ? 1 : tx);
139
140 #elif defined (__x86_64__)
141
142         unsigned int i, t;
143         unsigned long tx, t1, t2, flags;
144
145         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
146                 return 0;
147
148         tx = 1 << 30;
149
150         for(i = 0; i < 50; i++) {
151                 local_irq_save(flags);
152                 t1 = rdtsc();
153                 for (t = 0; t < 50; t++) gameport_read(gameport);
154                 t2 = rdtsc();
155                 local_irq_restore(flags);
156                 udelay(i * 10);
157                 if (t2 - t1 < tx) tx = t2 - t1;
158         }
159
160         gameport_close(gameport);
161         return (this_cpu_read(cpu_info.loops_per_jiffy) *
162                 (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
163
164 #else
165
166         unsigned int j, t = 0;
167
168         if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
169                 return 0;
170
171         j = jiffies; while (j == jiffies);
172         j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
173
174         gameport_close(gameport);
175         return t * HZ / 1000;
176
177 #endif
178 }
179
180 void gameport_start_polling(struct gameport *gameport)
181 {
182         spin_lock(&gameport->timer_lock);
183
184         if (!gameport->poll_cnt++) {
185                 BUG_ON(!gameport->poll_handler);
186                 BUG_ON(!gameport->poll_interval);
187                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
188         }
189
190         spin_unlock(&gameport->timer_lock);
191 }
192 EXPORT_SYMBOL(gameport_start_polling);
193
194 void gameport_stop_polling(struct gameport *gameport)
195 {
196         spin_lock(&gameport->timer_lock);
197
198         if (!--gameport->poll_cnt)
199                 del_timer(&gameport->poll_timer);
200
201         spin_unlock(&gameport->timer_lock);
202 }
203 EXPORT_SYMBOL(gameport_stop_polling);
204
205 static void gameport_run_poll_handler(struct timer_list *t)
206 {
207         struct gameport *gameport = from_timer(gameport, t, poll_timer);
208
209         gameport->poll_handler(gameport);
210         if (gameport->poll_cnt)
211                 mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
212 }
213
214 /*
215  * Basic gameport -> driver core mappings
216  */
217
218 static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
219 {
220         int error;
221
222         gameport->dev.driver = &drv->driver;
223         if (drv->connect(gameport, drv)) {
224                 gameport->dev.driver = NULL;
225                 return -ENODEV;
226         }
227
228         error = device_bind_driver(&gameport->dev);
229         if (error) {
230                 dev_warn(&gameport->dev,
231                          "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
232                         gameport->phys, gameport->name,
233                         drv->description, error);
234                 drv->disconnect(gameport);
235                 gameport->dev.driver = NULL;
236                 return error;
237         }
238
239         return 0;
240 }
241
242 static void gameport_find_driver(struct gameport *gameport)
243 {
244         int error;
245
246         error = device_attach(&gameport->dev);
247         if (error < 0)
248                 dev_warn(&gameport->dev,
249                          "device_attach() failed for %s (%s), error: %d\n",
250                          gameport->phys, gameport->name, error);
251 }
252
253
254 /*
255  * Gameport event processing.
256  */
257
258 enum gameport_event_type {
259         GAMEPORT_REGISTER_PORT,
260         GAMEPORT_ATTACH_DRIVER,
261 };
262
263 struct gameport_event {
264         enum gameport_event_type type;
265         void *object;
266         struct module *owner;
267         struct list_head node;
268 };
269
270 static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
271 static LIST_HEAD(gameport_event_list);
272
273 static struct gameport_event *gameport_get_event(void)
274 {
275         struct gameport_event *event = NULL;
276         unsigned long flags;
277
278         spin_lock_irqsave(&gameport_event_lock, flags);
279
280         if (!list_empty(&gameport_event_list)) {
281                 event = list_first_entry(&gameport_event_list,
282                                          struct gameport_event, node);
283                 list_del_init(&event->node);
284         }
285
286         spin_unlock_irqrestore(&gameport_event_lock, flags);
287         return event;
288 }
289
290 static void gameport_free_event(struct gameport_event *event)
291 {
292         module_put(event->owner);
293         kfree(event);
294 }
295
296 static void gameport_remove_duplicate_events(struct gameport_event *event)
297 {
298         struct gameport_event *e, *next;
299         unsigned long flags;
300
301         spin_lock_irqsave(&gameport_event_lock, flags);
302
303         list_for_each_entry_safe(e, next, &gameport_event_list, node) {
304                 if (event->object == e->object) {
305                         /*
306                          * If this event is of different type we should not
307                          * look further - we only suppress duplicate events
308                          * that were sent back-to-back.
309                          */
310                         if (event->type != e->type)
311                                 break;
312
313                         list_del_init(&e->node);
314                         gameport_free_event(e);
315                 }
316         }
317
318         spin_unlock_irqrestore(&gameport_event_lock, flags);
319 }
320
321
322 static void gameport_handle_events(struct work_struct *work)
323 {
324         struct gameport_event *event;
325
326         mutex_lock(&gameport_mutex);
327
328         /*
329          * Note that we handle only one event here to give swsusp
330          * a chance to freeze kgameportd thread. Gameport events
331          * should be pretty rare so we are not concerned about
332          * taking performance hit.
333          */
334         if ((event = gameport_get_event())) {
335
336                 switch (event->type) {
337
338                 case GAMEPORT_REGISTER_PORT:
339                         gameport_add_port(event->object);
340                         break;
341
342                 case GAMEPORT_ATTACH_DRIVER:
343                         gameport_attach_driver(event->object);
344                         break;
345                 }
346
347                 gameport_remove_duplicate_events(event);
348                 gameport_free_event(event);
349         }
350
351         mutex_unlock(&gameport_mutex);
352 }
353
354 static DECLARE_WORK(gameport_event_work, gameport_handle_events);
355
356 static int gameport_queue_event(void *object, struct module *owner,
357                                 enum gameport_event_type event_type)
358 {
359         unsigned long flags;
360         struct gameport_event *event;
361         int retval = 0;
362
363         spin_lock_irqsave(&gameport_event_lock, flags);
364
365         /*
366          * Scan event list for the other events for the same gameport port,
367          * starting with the most recent one. If event is the same we
368          * do not need add new one. If event is of different type we
369          * need to add this event and should not look further because
370          * we need to preserve sequence of distinct events.
371          */
372         list_for_each_entry_reverse(event, &gameport_event_list, node) {
373                 if (event->object == object) {
374                         if (event->type == event_type)
375                                 goto out;
376                         break;
377                 }
378         }
379
380         event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
381         if (!event) {
382                 pr_err("Not enough memory to queue event %d\n", event_type);
383                 retval = -ENOMEM;
384                 goto out;
385         }
386
387         if (!try_module_get(owner)) {
388                 pr_warn("Can't get module reference, dropping event %d\n",
389                         event_type);
390                 kfree(event);
391                 retval = -EINVAL;
392                 goto out;
393         }
394
395         event->type = event_type;
396         event->object = object;
397         event->owner = owner;
398
399         list_add_tail(&event->node, &gameport_event_list);
400         queue_work(system_long_wq, &gameport_event_work);
401
402 out:
403         spin_unlock_irqrestore(&gameport_event_lock, flags);
404         return retval;
405 }
406
407 /*
408  * Remove all events that have been submitted for a given object,
409  * be it a gameport port or a driver.
410  */
411 static void gameport_remove_pending_events(void *object)
412 {
413         struct gameport_event *event, *next;
414         unsigned long flags;
415
416         spin_lock_irqsave(&gameport_event_lock, flags);
417
418         list_for_each_entry_safe(event, next, &gameport_event_list, node) {
419                 if (event->object == object) {
420                         list_del_init(&event->node);
421                         gameport_free_event(event);
422                 }
423         }
424
425         spin_unlock_irqrestore(&gameport_event_lock, flags);
426 }
427
428 /*
429  * Destroy child gameport port (if any) that has not been fully registered yet.
430  *
431  * Note that we rely on the fact that port can have only one child and therefore
432  * only one child registration request can be pending. Additionally, children
433  * are registered by driver's connect() handler so there can't be a grandchild
434  * pending registration together with a child.
435  */
436 static struct gameport *gameport_get_pending_child(struct gameport *parent)
437 {
438         struct gameport_event *event;
439         struct gameport *gameport, *child = NULL;
440         unsigned long flags;
441
442         spin_lock_irqsave(&gameport_event_lock, flags);
443
444         list_for_each_entry(event, &gameport_event_list, node) {
445                 if (event->type == GAMEPORT_REGISTER_PORT) {
446                         gameport = event->object;
447                         if (gameport->parent == parent) {
448                                 child = gameport;
449                                 break;
450                         }
451                 }
452         }
453
454         spin_unlock_irqrestore(&gameport_event_lock, flags);
455         return child;
456 }
457
458 /*
459  * Gameport port operations
460  */
461
462 static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
463 {
464         struct gameport *gameport = to_gameport_port(dev);
465
466         return sprintf(buf, "%s\n", gameport->name);
467 }
468 static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
469
470 static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
471 {
472         struct gameport *gameport = to_gameport_port(dev);
473         struct device_driver *drv;
474         int error;
475
476         error = mutex_lock_interruptible(&gameport_mutex);
477         if (error)
478                 return error;
479
480         if (!strncmp(buf, "none", count)) {
481                 gameport_disconnect_port(gameport);
482         } else if (!strncmp(buf, "reconnect", count)) {
483                 gameport_reconnect_port(gameport);
484         } else if (!strncmp(buf, "rescan", count)) {
485                 gameport_disconnect_port(gameport);
486                 gameport_find_driver(gameport);
487         } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
488                 gameport_disconnect_port(gameport);
489                 error = gameport_bind_driver(gameport, to_gameport_driver(drv));
490         } else {
491                 error = -EINVAL;
492         }
493
494         mutex_unlock(&gameport_mutex);
495
496         return error ? error : count;
497 }
498 static DEVICE_ATTR_WO(drvctl);
499
500 static struct attribute *gameport_device_attrs[] = {
501         &dev_attr_description.attr,
502         &dev_attr_drvctl.attr,
503         NULL,
504 };
505 ATTRIBUTE_GROUPS(gameport_device);
506
507 static void gameport_release_port(struct device *dev)
508 {
509         struct gameport *gameport = to_gameport_port(dev);
510
511         kfree(gameport);
512         module_put(THIS_MODULE);
513 }
514
515 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
516 {
517         va_list args;
518
519         va_start(args, fmt);
520         vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
521         va_end(args);
522 }
523 EXPORT_SYMBOL(gameport_set_phys);
524
525 /*
526  * Prepare gameport port for registration.
527  */
528 static void gameport_init_port(struct gameport *gameport)
529 {
530         static atomic_t gameport_no = ATOMIC_INIT(-1);
531
532         __module_get(THIS_MODULE);
533
534         mutex_init(&gameport->drv_mutex);
535         device_initialize(&gameport->dev);
536         dev_set_name(&gameport->dev, "gameport%lu",
537                         (unsigned long)atomic_inc_return(&gameport_no));
538         gameport->dev.bus = &gameport_bus;
539         gameport->dev.release = gameport_release_port;
540         if (gameport->parent)
541                 gameport->dev.parent = &gameport->parent->dev;
542
543         INIT_LIST_HEAD(&gameport->node);
544         spin_lock_init(&gameport->timer_lock);
545         timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
546 }
547
548 /*
549  * Complete gameport port registration.
550  * Driver core will attempt to find appropriate driver for the port.
551  */
552 static void gameport_add_port(struct gameport *gameport)
553 {
554         int error;
555
556         if (gameport->parent)
557                 gameport->parent->child = gameport;
558
559         gameport->speed = use_ktime ?
560                 gameport_measure_speed(gameport) :
561                 old_gameport_measure_speed(gameport);
562
563         list_add_tail(&gameport->node, &gameport_list);
564
565         if (gameport->io)
566                 dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
567                          gameport->name, gameport->phys, gameport->io, gameport->speed);
568         else
569                 dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
570                         gameport->name, gameport->phys, gameport->speed);
571
572         error = device_add(&gameport->dev);
573         if (error)
574                 dev_err(&gameport->dev,
575                         "device_add() failed for %s (%s), error: %d\n",
576                         gameport->phys, gameport->name, error);
577 }
578
579 /*
580  * gameport_destroy_port() completes deregistration process and removes
581  * port from the system
582  */
583 static void gameport_destroy_port(struct gameport *gameport)
584 {
585         struct gameport *child;
586
587         child = gameport_get_pending_child(gameport);
588         if (child) {
589                 gameport_remove_pending_events(child);
590                 put_device(&child->dev);
591         }
592
593         if (gameport->parent) {
594                 gameport->parent->child = NULL;
595                 gameport->parent = NULL;
596         }
597
598         if (device_is_registered(&gameport->dev))
599                 device_del(&gameport->dev);
600
601         list_del_init(&gameport->node);
602
603         gameport_remove_pending_events(gameport);
604         put_device(&gameport->dev);
605 }
606
607 /*
608  * Reconnect gameport port and all its children (re-initialize attached devices)
609  */
610 static void gameport_reconnect_port(struct gameport *gameport)
611 {
612         do {
613                 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
614                         gameport_disconnect_port(gameport);
615                         gameport_find_driver(gameport);
616                         /* Ok, old children are now gone, we are done */
617                         break;
618                 }
619                 gameport = gameport->child;
620         } while (gameport);
621 }
622
623 /*
624  * gameport_disconnect_port() unbinds a port from its driver. As a side effect
625  * all child ports are unbound and destroyed.
626  */
627 static void gameport_disconnect_port(struct gameport *gameport)
628 {
629         struct gameport *s, *parent;
630
631         if (gameport->child) {
632                 /*
633                  * Children ports should be disconnected and destroyed
634                  * first, staring with the leaf one, since we don't want
635                  * to do recursion
636                  */
637                 for (s = gameport; s->child; s = s->child)
638                         /* empty */;
639
640                 do {
641                         parent = s->parent;
642
643                         device_release_driver(&s->dev);
644                         gameport_destroy_port(s);
645                 } while ((s = parent) != gameport);
646         }
647
648         /*
649          * Ok, no children left, now disconnect this port
650          */
651         device_release_driver(&gameport->dev);
652 }
653
654 /*
655  * Submits register request to kgameportd for subsequent execution.
656  * Note that port registration is always asynchronous.
657  */
658 void __gameport_register_port(struct gameport *gameport, struct module *owner)
659 {
660         gameport_init_port(gameport);
661         gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
662 }
663 EXPORT_SYMBOL(__gameport_register_port);
664
665 /*
666  * Synchronously unregisters gameport port.
667  */
668 void gameport_unregister_port(struct gameport *gameport)
669 {
670         mutex_lock(&gameport_mutex);
671         gameport_disconnect_port(gameport);
672         gameport_destroy_port(gameport);
673         mutex_unlock(&gameport_mutex);
674 }
675 EXPORT_SYMBOL(gameport_unregister_port);
676
677
678 /*
679  * Gameport driver operations
680  */
681
682 static ssize_t description_show(struct device_driver *drv, char *buf)
683 {
684         struct gameport_driver *driver = to_gameport_driver(drv);
685         return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
686 }
687 static DRIVER_ATTR_RO(description);
688
689 static struct attribute *gameport_driver_attrs[] = {
690         &driver_attr_description.attr,
691         NULL
692 };
693 ATTRIBUTE_GROUPS(gameport_driver);
694
695 static int gameport_driver_probe(struct device *dev)
696 {
697         struct gameport *gameport = to_gameport_port(dev);
698         struct gameport_driver *drv = to_gameport_driver(dev->driver);
699
700         drv->connect(gameport, drv);
701         return gameport->drv ? 0 : -ENODEV;
702 }
703
704 static int gameport_driver_remove(struct device *dev)
705 {
706         struct gameport *gameport = to_gameport_port(dev);
707         struct gameport_driver *drv = to_gameport_driver(dev->driver);
708
709         drv->disconnect(gameport);
710         return 0;
711 }
712
713 static void gameport_attach_driver(struct gameport_driver *drv)
714 {
715         int error;
716
717         error = driver_attach(&drv->driver);
718         if (error)
719                 pr_err("driver_attach() failed for %s, error: %d\n",
720                         drv->driver.name, error);
721 }
722
723 int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
724                                 const char *mod_name)
725 {
726         int error;
727
728         drv->driver.bus = &gameport_bus;
729         drv->driver.owner = owner;
730         drv->driver.mod_name = mod_name;
731
732         /*
733          * Temporarily disable automatic binding because probing
734          * takes long time and we are better off doing it in kgameportd
735          */
736         drv->ignore = true;
737
738         error = driver_register(&drv->driver);
739         if (error) {
740                 pr_err("driver_register() failed for %s, error: %d\n",
741                         drv->driver.name, error);
742                 return error;
743         }
744
745         /*
746          * Reset ignore flag and let kgameportd bind the driver to free ports
747          */
748         drv->ignore = false;
749         error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
750         if (error) {
751                 driver_unregister(&drv->driver);
752                 return error;
753         }
754
755         return 0;
756 }
757 EXPORT_SYMBOL(__gameport_register_driver);
758
759 void gameport_unregister_driver(struct gameport_driver *drv)
760 {
761         struct gameport *gameport;
762
763         mutex_lock(&gameport_mutex);
764
765         drv->ignore = true;     /* so gameport_find_driver ignores it */
766         gameport_remove_pending_events(drv);
767
768 start_over:
769         list_for_each_entry(gameport, &gameport_list, node) {
770                 if (gameport->drv == drv) {
771                         gameport_disconnect_port(gameport);
772                         gameport_find_driver(gameport);
773                         /* we could've deleted some ports, restart */
774                         goto start_over;
775                 }
776         }
777
778         driver_unregister(&drv->driver);
779
780         mutex_unlock(&gameport_mutex);
781 }
782 EXPORT_SYMBOL(gameport_unregister_driver);
783
784 static int gameport_bus_match(struct device *dev, struct device_driver *drv)
785 {
786         struct gameport_driver *gameport_drv = to_gameport_driver(drv);
787
788         return !gameport_drv->ignore;
789 }
790
791 static struct bus_type gameport_bus = {
792         .name           = "gameport",
793         .dev_groups     = gameport_device_groups,
794         .drv_groups     = gameport_driver_groups,
795         .match          = gameport_bus_match,
796         .probe          = gameport_driver_probe,
797         .remove         = gameport_driver_remove,
798 };
799
800 static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
801 {
802         mutex_lock(&gameport->drv_mutex);
803         gameport->drv = drv;
804         mutex_unlock(&gameport->drv_mutex);
805 }
806
807 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
808 {
809         if (gameport->open) {
810                 if (gameport->open(gameport, mode)) {
811                         return -1;
812                 }
813         } else {
814                 if (mode != GAMEPORT_MODE_RAW)
815                         return -1;
816         }
817
818         gameport_set_drv(gameport, drv);
819         return 0;
820 }
821 EXPORT_SYMBOL(gameport_open);
822
823 void gameport_close(struct gameport *gameport)
824 {
825         del_timer_sync(&gameport->poll_timer);
826         gameport->poll_handler = NULL;
827         gameport->poll_interval = 0;
828         gameport_set_drv(gameport, NULL);
829         if (gameport->close)
830                 gameport->close(gameport);
831 }
832 EXPORT_SYMBOL(gameport_close);
833
834 static int __init gameport_init(void)
835 {
836         int error;
837
838         error = bus_register(&gameport_bus);
839         if (error) {
840                 pr_err("failed to register gameport bus, error: %d\n", error);
841                 return error;
842         }
843
844
845         return 0;
846 }
847
848 static void __exit gameport_exit(void)
849 {
850         bus_unregister(&gameport_bus);
851
852         /*
853          * There should not be any outstanding events but work may
854          * still be scheduled so simply cancel it.
855          */
856         cancel_work_sync(&gameport_event_work);
857 }
858
859 subsys_initcall(gameport_init);
860 module_exit(gameport_exit);