* TAKE ONE WITHOUT THE OTHER). LIQUIDS ALSO SPECIAL, SINCE THEY DEPEND ON
* STATUS OF BOTTLE. ALSO VARIOUS SIDE EFFECTS, ETC. */
-carry() {
+int carry() {
if(TOTING(OBJ)) return(2011);
SPK=25;
if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
* BIRD (MIGHT ATTACK SNAKE OR DRAGON) AND CAGE (MIGHT CONTAIN BIRD) AND VASE.
* DROP COINS AT VENDING MACHINE FOR EXTRA BATTERIES. */
-discard(just_do_it)long just_do_it; {
+int discard(just_do_it)long just_do_it; {
if(just_do_it) goto L9021;
if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2;
if(!TOTING(OBJ)) return(2011);
* OBJECTS FALL INTO TWO CATEGORIES: ENEMIES (SNAKE, DWARF, ETC.) AND OTHERS
* (BIRD, CLAM, MACHINE). AMBIGUOUS IF 2 ENEMIES, OR NO ENEMIES BUT 2 OTHERS. */
-attack() {
+int attack() {
I=ATDWRF(LOC);
if(OBJ != 0) goto L9124;
if(I > 0)OBJ=DWARF;
* AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO!)
* AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR TROLL. */
-throw() {
+int throw() {
if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2;
if(!TOTING(OBJ)) return(2011);
if(OBJ >= 50 && OBJ <= MAXTRS && AT(TROLL)) goto L9178;
/* FEED. IF BIRD, NO SEED. SNAKE, DRAGON, TROLL: QUIP. IF DWARF, MAKE HIM
* MAD. BEAR, SPECIAL. */
-feed() {
+int feed() {
if(OBJ != BIRD) goto L9212;
SPK=100;
return(2011);
/* FILL. BOTTLE OR URN MUST BE EMPTY, AND LIQUID AVAILABLE. (VASE IS NASTY.) */
-fill() {
+int fill() {
if(OBJ == VASE) goto L9222;
if(OBJ == URN) goto L9224;
if(OBJ != 0 && OBJ != BOTTLE) return(2011);