/*
* Dungeon types and macros.
*
- * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods
- * SPDX-FileCopyrightText: 2017 by Eric S. Raymond
+ * SPDX-FileCopyrightText: Copyright, 1977, 2005 by Will Crowther and Don Woods, Copyright 2017 by Eric S. Raymond
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <stdio.h>
#define LINESIZE 1024
#define TOKLEN 5 // # outputting characters in a token */
-#define NDWARVES 6 // number of dwarves
#define PIRATE NDWARVES // must be NDWARVES-1 when zero-origin
#define DALTLC LOC_NUGGET // alternate dwarf location
#define INVLIMIT 7 // inventory limit (# of objects)
* PROP_STASHED is supposed to map a state property value to a
* negative range, where the object cannot be picked up but the value
* can be recovered later. Various objects get this property when
- * the cave starts to close. On;y seems to be signifucant for the bird
+ * the cave starts to close. Only seems to be significant for the bird
* and readable objects, notably the clam/oyster - but the code around
* those test is difficult to read.
*/
} dwarves[NDWARVES + 1];
struct {
#ifdef FOUNDBOOL
- bool32_t found; // has the location of this object bween found?
+ bool32_t found; // has the location of this object been found?
#endif
loc_t fixed; // fixed location of object (if not IS_FREE)
int32_t prop; // object state */