*
* PROP_STASHED is supposed to map a state property value to a
* negative range, where the object cannot be picked up but the value
- * can be recovered later. Various objects get this peoperty when
+ * can be recovered later. Various objects get this property when
* the cave starts to close. On;y seems to be signifucant for the bird
* and readable objects, notably the clam/oyster - but the code around
- * those test is difficult to read. */
+ * those test is difficult to read.
+ */
#define PROP_STASHIFY(n) (-1 - (n))
#define PROP_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
#define PROP_IS_NOTFOUND(obj) (game.objects[obj].prop == STATE_NOTFOUND)
} objects[NOBJECTS + 1];
struct {
bool used; // hints[i].used = true iff hint i has been used.
-#ifndef FOUNDBOOL
int lc; // hints[i].lc = show int at LOC with cond bit i
-#else
- int lc; // hints[i].lc = show int at LOC with cond bit i
-#endif
} hints[NHINTS];
obj_t link[NOBJECTS * 2 + 1];// object-list links
};