-# SPDX-FileCopyrightText: Eric S. Raymond <esr@thyrsus.com>
+# SPDX-FileCopyrightText: (C) Eric S. Raymond <esr@thyrsus.com>
# SPDX-License-Identifier: BSD-2-Clause
#
# This YAML file gets processed into a collection of data structures and
You are in a low n/s passage at a hole in the floor. The hole goes
down to an e/w passage.
short: 'You''re in n/s passage above e/w passage.'
- maptag: !!null
+ maptag: "Floor hole."
conditions: {DEEP: true}
travel: [
{verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
description:
long: 'You are in a long sloping corridor with ragged sharp walls.'
short: !!null
- maptag: !!null
+ maptag: "Sloping corridor"
conditions: {DEEP: true}
travel: [
{verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
roar, so loud that the entire cave seems to be trembling. Another
passage leads south, and a low crawl goes east.
short: 'You''re at junction with warm walls.'
- maptag: !!null
+ maptag: "Warm junction"
conditions: {NOARRR: true, DEEP: true}
sound: LOUD_ROAR
travel: [
{verbs: [], action: [goto, LOC_Y2]},
]
+# Starting locations of dwarves.
+# Sixth dwarf is special (the pirate). He always starts at his
+# chest's eventual location inside the maze.
+dwarflocs: [
+ LOC_KINGHALL,
+ LOC_WESTBANK,
+ LOC_Y2,
+ LOC_ALIKE3,
+ LOC_COMPLEX,
+ LOC_MAZEEND12,
+]
+
arbitrary_messages: !!omap
- NO_MESSAGE: !!null
- CAVE_NEARBY: |-
Good grief, don't you *EVER* give up? Do you realize you've spent
over 2500 turns at this? That's another ten points off, a total of
twenty points lost for taking so long.
-
+
+# Objects names OBJ_* are not made visible by the map-graph generator.
+# Don't change these casually.
objects: !!omap
- NO_OBJECT:
inventory: !!null