Fix things so seed doesn't cost clock time.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index 271e8a7005a4f00efbfbcf47cb6088ad4dd747c0..398081d4de2a486f40666dabfadffa0b42e8c39c 100644 (file)
--- a/main.c
+++ b/main.c
@@ -148,6 +148,8 @@ static bool fallback_handler(signed char *buf)
     if (sscanf(buf, "seed %ld", &sv) == 1) {
        set_seed(sv);
        printf("Seed set to %ld\n", sv);
+       // autogenerated, so don't charge user time for it.
+       --TURNS;
        // here we reconfigure any global game state that uses random numbers
        ZZWORD=RNDVOC(3,0)+MESH*2;
        return true;