/*
* I/O and support routines.
*
- * Copyright (c) 1977, 2005 by Will Crowther and Don Woods
- * Copyright (c) 2017 by Eric S. Raymond
- * SPDX-License-Identifier: BSD-2-clause
+ * SPDX-FileCopyrightText: 1977, 2005 by Will Crowther and Don Woods
+ * SPDX-FileCopyrightText: 2017 by Eric S. Raymond
+ * SPDX-License-Identifier: BSD-2-Clause
*/
#include <unistd.h>
// Print a blank line
printf("\n");
- char* input = "";
+ char* input;
for (;;) {
input = myreadline(input_prompt);
free(firstword);
- if (yes == 0 ||
- y == 0) {
+ if (yes == 0 || y == 0) {
speak(yes_response);
outcome = true;
break;
- } else if (no == 0 ||
- n == 0) {
+ } else if (no == 0 || n == 0) {
speak(no_response);
outcome = false;
break;
/* Place any object anywhere by picking it up and dropping it. May
* already be toting, in which case the carry is a no-op. Mustn't
* pick up objects which are not at any loc, since carry wants to
- * remove objects from game.atloc chains. */
+ * remove objects from game atloc chains. */
{
loc_t from;
if (object != BIRD)
++game.holdng;
}
- if (game.atloc[where] == object) {
- game.atloc[where] = game.link[object];
+ if (game.locs[where].atloc == object) {
+ game.locs[where].atloc = game.link[object];
return;
}
- temp = game.atloc[where];
+ temp = game.locs[where].atloc;
while (game.link[temp] != object) {
temp = game.link[temp];
}
}
void drop(obj_t object, loc_t where)
-/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
+/* Place an object at a given loc, prefixing it onto the game atloc list. Decr
* game.holdng if the object was being toted. No state change on the object. */
{
if (object > NOBJECTS)
--game.holdng;
game.place[object] = where;
}
- if (where == LOC_NOWHERE ||
- where == CARRIED)
+ if (where == LOC_NOWHERE || where == CARRIED)
return;
- game.link[object] = game.atloc[where];
- game.atloc[where] = object;
+ game.link[object] = game.locs[where].atloc;
+ game.locs[where].atloc = object;
}
int atdwrf(loc_t where)
return at;
at = -1;
for (int i = 1; i <= NDWARVES - 1; i++) {
- if (game.dloc[i] == where)
+ if (game.dwarves[i].loc == where)
return i;
- if (game.dloc[i] != 0)
+ if (game.dwarves[i].loc != 0)
at = 0;
}
return at;
}
void set_seed(int32_t seedval)
-/* Set the LCG seed */
+/* Set the LCG1 seed */
{
game.lcg_x = seedval % LCG_M;
if (game.lcg_x < 0) {
{
int32_t old_x = game.lcg_x;
game.lcg_x = (LCG_A * game.lcg_x + LCG_C) % LCG_M;
+ if (settings.debug) {
+ printf("# random %d\n", old_x); // LCOV_EXCL_LINE
+ }
return old_x;
}