Constant MAX_SCORE = 6;
Include "parser";
Include "verblib";
-Global openedbackpack = 1;
-Global openedtray = 1;
-Global takencd = 1;
Global beeping = 1;
!=========================================================================
! The Game Objects
Object counter "long counter" break_room
with description
- "A long counter. You can't quite determine the color,
- it's somewhere between green and brown. On the counter is
- a microwave.",
+ "It's a beautiful, stylish, and high-quality solid wood
+ counter that runs the length of the wall. You can't quite
+ determine the color of the sleek countertop, it's
+ somewhere between green and brown. The design on the
+ countertop consists of geometric patterns. It seems a
+ sturdy, durable, and solid counter.",
name 'counter',
has static supporter scenery;
like a real workhorse. It's compact, quiet, and works
great.",
name 'microwave' 'micro',
- has container openable scenery;
+ has container openable;
Object table "table" break_room
with description "It's a table. Were you expecting something else?",
article "your",
before [;
Open:
- if (openedbackpack == 1) {
+ if (backpack hasnt visited) {
score = score + 2;
- openedbackpack = 2;
+ give backpack visited;
}
],
has clothing container openable;
name 'disk' 'disc' 'Trisquel' 'cd',
after [;
Take:
- if (takencd == 1) {
+ if (disc hasnt visited) {
score = score + 2;
- takencd = 2;
- print_ret "You pick up the Trisquel CD.^";
+ give disc visited;
}
],
has ;
if (noun ~= disc)
print_ret (The) noun, " is too big to fit.";
Open:
- if (openedtray == 1) {
+ if (tray hasnt visited) {
score = score + 2;
- openedtray = 2;
+ give tray visited;
}
],
after [;