Constant Story "The Server Room";
Constant Headline "^An Interactive Fiction by Daniel Bartholomew.^";
Release 1;
-Serial "080625"; !for keeping track of public releases
+Serial "190908";
Constant MAX_SCORE = 6;
Include "parser";
Include "verblib";
Object break_room "Break Room"
with description
- "Your standard break room. A fridge, and a long counter
- take up one wall. East is the outside world and west is
- the hallway to the server room.",
+ "This break room is a calm, quiet and peaceful for people
+ to unwind and eat. Well kept and organized, the area is
+ clean and inviting. A large television is mounted to one
+ of the walls, next to a refrigerator. Even though no
+ one's around the smell of a pleasant coffee blend still
+ hangs in the air. A cool-looking counter and white couch
+ take up another wall. The remaining walls have posters of
+ various sports teams of the previous four years. East is
+ the outside world and west is the hallway to the server
+ room.",
w_to hallway,
e_to
"You take one look outside and think better of it. The
has light;
Object fridge "refrigerator" break_room
- with description "Your standard refrigerator.",
+ with description
+ "This refrigerator makes a statement with a sleek, modern
+ and minimal stainless steel design. Featuring large doors
+ it seems quite an impressive refrigerator that can hold a
+ lot.",
name 'fridge' 'refrigerator',
has container openable scenery;
Object counter "long counter" break_room
with description
- "A long counter. You can't quite determine the color,
- it's somewhere between green and brown. On the counter is
- a microwave.",
+ "It's a beautiful, stylish, and high-quality solid wood
+ counter that runs the length of the wall. You can't quite
+ determine the color of the sleek countertop, it's
+ somewhere between green and brown. The design on the
+ countertop consists of geometric patterns. It seems a
+ sturdy, durable, and solid counter.",
name 'counter',
has static supporter scenery;
Object microwave "microwave" counter
- with description "Your standard microwave.",
+ with description
+ "A combination of silver and black, this microwave looks
+ like a real workhorse. It's compact, quiet, and works
+ great.",
name 'microwave' 'micro',
- has container openable scenery;
+ has container openable;
-Object table "Table" break_room
+Object table "table" break_room
with description "It's a table. Were you expecting something else?",
name 'table',
before [;
has supporter;
Object backpack "backpack" table
- with description "Your backpack.",
+ with description
+ "This backpack looks like a modern art piece that was
+ made using brown and light blue-green watercolors. A black
+ line was traced around to make the stitching lines.
+ Well-worn and quite suitable for travel, it looks like it
+ could carry a lot of belongings.",
name 'pack' 'back' 'bag' 'backpack',
article "your",
before [;
],
has clothing container openable;
-Object disc "Ubuntu CD" backpack
+Object disc "Trisquel CD" backpack
with description
"An automatic recovery CD, guaranteed to fix almost any
server.^^Ok, it's just an install CD that auto-installs
- Ubuntu, but hey, if it works, it works.",
- name 'disk' 'disc' 'Ubuntu' 'cd',
+ Trisquel, but hey, if it works, it works.",
+ name 'disk' 'disc' 'Trisquel' 'cd',
after [;
Take:
if (takencd == 1) {
score = score + 2;
takencd = 2;
- print_ret "You pick up the Ubuntu CD.^";
+ print_ret "You pick up the Trisquel CD.^";
}
],
has ;
Object hallway "Hallway"
with description
"Bereft of features, adornment or even adequate lighting,
- this hallway is as plain as they come. Doors lead east
- back to the break room, north to the server room, or
- west to the restrooms.",
+ this hallway is as plain as they come. Doors lead east
+ back to the break room, north to the server room, or
+ west to the restrooms.",
e_to break_room,
- n_to server_room,
- w_to
- "When nature calls, you'll know about it, but right now,
- it isn't calling.",
- before [;
- Go:
- if (noun == n_obj) {
- StartDaemon(server_room);
- print
- "^^You use your key card to open the server room
- door and step into your world.^";
- }
- ],
+ n_to
+ "You use your key card to open the server room door but
+ instead of a beep of approval and an unlocked door you
+ get a buzz of denial and the door remains locked. Plus:
+ Through the window in the door you can see someone moving
+ around inside but there shouldn't be anyone else here
+ today.",
+ w_to restroom,
+ has light;
+
+Object restroom "Restroom"
+ with description
+ "This average-sized, square restroom has a sink set into a
+ resin counter. The floor is tiled, the ceiling has
+ removable tiles, and the walls are painted with a
+ wallpapered dado. Light is provided by ceiling lights. The
+ room is done in colors that remind you of the sky and
+ overall looks very eclectic.",
+ e_to hallway,
has light;
Object server_room "Server Room"
up rack 7. The little indicator light is blinking red, and
it is beeping.",
s_to hallway,
- daemon [;
- if (location ~= server_room)
- return;
+ each_turn [;
beeping = random(7);
switch (beeping) {
1:
with description "It's a CD tray. Just like every other CD tray.",
name 'cd' 'tray',
before [;
+ Receive:
+ if (noun ~= disc)
+ print_ret (The) noun, " is too big to fit.";
Open:
if (openedtray == 1) {
score = score + 2;
"^With the CD in the tray, you quickly reboot the
server.^^After the bios posts, your disc starts
doing its thing and before you know it the server
- is happily running Ubuntu, and even more than
+ is happily running Trisquel, and even more than
that, the beeping has stopped. Yay!";
}
],
location = break_room;
"^^^^It's Saturday, a nice one at that, and you've been called in
to fix a server that's on the blink. Again.^^You've had it. This
- server is going to run Linux from this day forward! The process
- will be easy - just put the disc into the server and away we go.
- Now where is that Ubuntu CD?^";
+ server is going to run GNU/Linux from this day forward! The
+ process will be easy - just put the disc into the server and away
+ we go. Now where is that Trisquel CD?^";
];
[ Deathmessage;