X-Git-Url: https://jxself.org/git/?a=blobdiff_plain;f=advent.adoc;h=d7231f60c3ae6963e55b05ecfcceee0cab7fabf3;hb=HEAD;hp=d40ad4cc67fd5cfbcf9dd5036df9bf15dff3aaf7;hpb=f06e5b8fdbc4a9c6dc534e3e50bce90c83e8e9f8;p=open-adventure.git diff --git a/advent.adoc b/advent.adoc index d40ad4c..f132b0c 100644 --- a/advent.adoc +++ b/advent.adoc @@ -1,14 +1,16 @@ = advent(6) = :doctype: manpage +// SPDX-FileCopyrightText: (C) Eric S. Raymond +// SPDX-License-Identifier: CC-BY-4.0 == NAME == advent - Colossal Cave Adventure == SYNOPSIS == -*advent* [-l logfile] [-o] [-r savefile] [-s] +*advent* [-l logfile] [-o] [-r savefile] [-a savefile] [script...] == DESCRIPTION == -The original Colossal Cave Adventure from 1976-77 was the origin of all +The original Colossal Cave Adventure from 1976-1977 was the origin of all later text adventures, dungeon-crawl (computer) games, and computer-hosted roleplaying games. @@ -18,19 +20,22 @@ adventure". To learn more about the changes since the 350-point original, type 'news' at the command prompt. There is an 'adventure' in the BSD games package that is a C port by -Jim Gillogly of the 1976 ancestor of this game. To avoid a name -collision, this game builds as 'advent', reflecting the fact that the -PDP-10 on which the game originally ran limited filenames to 6 characters. +Jim Gillogly of the 1977 version. To avoid a name collision, this game +builds as 'advent', reflecting the fact that the PDP-10 on which the +game originally ran limited filenames to 6 characters. This version is released as open source with the permission and encouragement of the original authors. -Unlike the original, this version supports use of your arrow keys to edit -your command line in place. Basic Emacs keystrokes are supported, and -your up/down arrows access a command history. +Unlike the original, this version has a command prompt and supports +use of your arrow keys to edit your command line in place. Basic +Emacs keystrokes are supported, and your up/down arrows access a +command history. -Otherwise, the "version" command is about the only way to tell you're not -running Don's original. +Some minor bugs and message typos have been fixed. Otherwise, the +"version" command is almost the only way to tell you're not running +Don's 1977 version until you get to the new cave sections added for +2.5. To exit the game, type Ctrl-D (EOF). @@ -40,17 +45,24 @@ There have been no gameplay changes. -l:: Log commands to specified file. --r:: Restore game from specified file +-r:: Restore game from specified save file --o:: Old-style. Restores original interface, no prompt or line editing. +-a:: Load from specified save file and autosave to it on exit or signal. + +-o:: Old-style. Reverts some minor cosmetic fixes in game + messages. Restores original interface, no prompt or line editing. Also ignores new-school one-letter commands l, x, g, z, i. Also case-smashes and truncates unrecognized text when echoed. +Normally, game input is taken from standard input. If script file +arguments are given, input is taken from them instead. A script file +argument of '-' is taken as a directive to read from standard input. + == BUGS == -The binary save file format is fragile, dependent on your machine word -size and endianness, and unlikely to survive through version bumps. There -is a version check. +The binary save file format is fragile, dependent on your machine's +endianness, and unlikely to survive through version bumps. There are +version and endianness checks when attempting to restore from a save. The input parser was the first attempt *ever* at natural-language parsing in a game and has some known deficiencies. While later text