- game.objects[BOTTLE].prop = put(BOTTLE, LOC_NE, EMPTY_BOTTLE);
- game.objects[PLANT].prop = put(PLANT, LOC_NE, PLANT_THIRSTY);
- game.objects[OYSTER].prop = put(OYSTER, LOC_NE, STATE_FOUND);
- game.objects[LAMP].prop = put(LAMP, LOC_NE, LAMP_DARK);
- game.objects[ROD].prop = put(ROD, LOC_NE, STATE_FOUND);
- game.objects[DWARF].prop = put(DWARF, LOC_NE, 0);
+ put(BOTTLE, LOC_NE, EMPTY_BOTTLE);
+ put(PLANT, LOC_NE, PLANT_THIRSTY);
+ put(OYSTER, LOC_NE, STATE_FOUND);
+ put(LAMP, LOC_NE, LAMP_DARK);
+ put(ROD, LOC_NE, STATE_FOUND);
+ put(DWARF, LOC_NE, 0);